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ctf_happyfarm

A Map for Team Fortress 2

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Styled after a tfc favorite, Avanti, this map contains 3 cap points instead of 4; A > B > C. For those that have never played Avanti, it's the reverse of ctf basically.

Point capture order: First: A Second: B Third: C Red Team: The Reds are trying to prevent the Blus from capturing all of the control points. Blue Team: The Blus are trying to control all of the Control Points before time runs out. Other Notes: To capture a control point, the Blus must bring a red flag to a control point. Map by: Storm www.pwnshopgaming.com

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  • queeg500 avatar
    queeg500 Joined 11y ago
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    access_time 10y
    I like the idea. Although CTF maps are easy to figure out having the CTF hud and all, when playing with others people were really confused (not me). Beta 8 seemed to work better than the final version, final version has bug where people get stuck under map when spawning. Plus startup picture is a pink/black checker, this did not occur in B8. As far as the game play goes, it was pretty impossible to get the intel to last cap point, its too close to spawn. A 3rd path would have been good on the RHS near last point.
    Bananite
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  • Keebleto avatar
    Keebleto Joined 11y ago
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    721 points Ranked 42581st
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    Just gonna add some cons other than the ace lighting Respawn locker for red. there is none. Some buildings are too empty and have a dull color, needs more props and lighting, possibly more wooden flooring and hay since it is a farm. You mention where to place the intel with a sign for noobs but you fail to mention that the intel will respawn all the way back to where you picked it up from the first time. I thought the intel would spawn on the cap point of the captured points like avanti. I know this map has avantis play style and isn't identitcal but i thought it is better than running back. Lastly, you put the invisible barriers too close, while this prevents demos from killing each other before the round starts, it looks awkward and significantly reduces the demos and soldiers mobility.
    Bananite
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  • Business avatar
    Business Joined 12y ago
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    3,109 points Ranked 3024th
    access_time 11y
    Pros: Have followed this map through development. The texturing and lighting on the map is ace. The theme is very unique and is executed quite well. Why red and blu would be waging war over a farm I don't know but it is certainly a welcomed change from the wash of standard TF2 maps. The map flows pretty well and you have really nailed the Avanti style play down, which I think is hard to do. It looks like you have done a great job in addressing the choke spots which should make the map progress well, although I quite like the standoffs. This is one of my favorite custom maps. Cons: Really all the only thing that I can complain about is the lack of elevation change, which I remember from Avanti. But I won't even bother factoring that into my rating because the map shines so well as a whole. Notes: Thanks for sticking with it and continuing to update the map. I hope others will enjoy it as much as I have!
    Looking...
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  • chillywi avatar
    chillywi Joined 12y ago
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    657 points Ranked 43215th
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    Thanks for the updated version, Storm. Love me some happyfarm. :) Any word on Spoz updating happycow with your changes? Last I mentioned it he said he was going to talk to you about it.
    Bananite
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  • Magma Spire avatar
    Magma Spire Joined 11y ago
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    Thanks for clearly that up, mate. I'll have to give this one a go sometime.
    Hey, how's it going?
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  • Wcstorm666 avatar
    Wcstorm666 Joined 11y ago
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    That's because Happycow is based off my map, I allowed Spoz to make a PL version of it. Happycow is just out of date.
    Happyfarmer
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  • Magma Spire avatar
    Magma Spire Joined 11y ago
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    2,214 points Ranked 20400th
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    This looks surprisingly a lot like Spoz's map, http://www.fpsbanana.com/maps/68410. And by surprisingly, I mean I see a lot of props in the exact same place as on his map, as well as some texturing...
    Hey, how's it going?
    URL to post:

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Credits

Key Authors
Wcstorm666
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Submitter

Wcstorm666 avatar
Wcstorm666 Joined 11y ago
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122 points Ranked 63834th
Wcstorm666
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Development Info

Notes
I was pretty much inspired by the Happyfarm Logo (the decal) and decided to go on from there.

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Details

Version
1.0

Attributes

Miscellaneous
Players
32
Development State
Final/Stable

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