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cp_lumbermill_1_6d

A Map for Team Fortress 2

Large, assault-style 3stage cp map

Welcome to cp_lumbermill after much work i'm happy to release version 1.6d this time it's only some minor sound and visual changes that have been changed. i did forget to fix one or two things, but since they're small, i'll leave them until i make the map using "-final" (to fix the roof lighting in stage1). i also have had the custom textures put into the bsp with a handy program called pakrat. this should fix the issue of them not showing ingame when downloading it from a game server. the Binski logging and paper firm has long been suspected to be a dummy operation, hiding a secret rocket silo. well, we can't have them landing on the moon first now, can we? so lets highjack the facility, wipe the guidance system mainframe and launch the prototype rocket, causing it to crash into the nearby mountains. -- cp_lumbermill is an assault (dustbowl) style cp game, based at a secret launch facility on the edge of an alpine forest, split over 3 stages. i'd class this as a large map, which would play better with 5+ players per team. currently the map is at version 1.6d but there will be at least one more revision to come (i'm aware of a couple of lighting issues like the inside roof of stage one).

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  • Neo_Bahamut_19 avatar
    Neo_Bahamut_19 Joined 14y ago
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    Downloaded :)
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  • Ezekel avatar
    Ezekel Joined 12y ago
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    Posted by Notoorjus Didn't mean to sound like a dick! keep up the work!
    you just spoke your mind. nothing wrong with that. 'sides i agreed with you on all points
    I am the Bananemensch!
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  • Frozennn avatar
    Frozennn Joined 13y ago
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    Didn't mean to sound like a dick! keep up the work!
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  • Ezekel avatar
    Ezekel Joined 12y ago
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    Posted by Neo_Bahamut_19 Let me know when the next update of this map is out, I'll definately put it in rotation :)
    should be soon. i want to have the next version out before the new year
    I am the Bananemensch!
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  • Neo_Bahamut_19 avatar
    Neo_Bahamut_19 Joined 14y ago
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    Let me know when the next update of this map is out, I'll definately put it in rotation :)
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  • Ezekel avatar
    Ezekel Joined 12y ago
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    Posted by .Krusty
    Posted by Ezekel I agree with you notoorjus. i dunno how i managed front page. especially with an unfinished map + with better maps like lighthouse. the only thing i can think of is that it's cos this is my second map ever, and i made it in only 2weeks. which is pretty fast from what i understand
    FPSBanana loves to support new, talented mappers! GJ here.
    thank you :) i admit it was a welcome surprise. :)
    I am the Bananemensch!
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  • Ezekel avatar
    Ezekel Joined 12y ago
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    Agent jazz. i'm currently building the next version. there are a couple of glitches that a couple of friends found that i've fixed. right now i'm making the rocket actually launch (which i had originally cut). it's looking pretty good, but it takes 20seconds, and the victory time is only about 10 seconds i think. so gotta find a way of delaying it
    I am the Bananemensch!
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  • JuiCE~ avatar
    JuiCE~ Joined 12y ago
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    Nice. Very good.
    Thanks Joshh for ripe! avatar
    Mantra
    Thanks Joshh for ripe!
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    .Krusty Joined 13y ago
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    Posted by Ezekel I agree with you notoorjus. i dunno how i managed front page. especially with an unfinished map + with better maps like lighthouse. the only thing i can think of is that it's cos this is my second map ever, and i made it in only 2weeks. which is pretty fast from what i understand
    FPSBanana loves to support new, talented mappers! GJ here.
    HQ is HQ
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  • Agent Jazz avatar
    Agent Jazz Joined 13y ago
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    Testing this on our server! I'll feedback later
    You're The Man Now Dog!
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Credits

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Ezekel
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Ezekel Joined 12y ago
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Ezekel
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Development Info

Notes
Hammer. design process: started by sketching the basic layout on paper. inspiration: the binski logging overlay/sign

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Details

Version
1.6d

Attributes

Miscellaneous
Players
32
Development State
Beta

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