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pl_mill_b1

A Map for Team Fortress 2

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A 3 stage payload map in the alpine style

A newer version is available http://www.fpsbanana.com/maps/83135 For the past few months I have been working on this payload map in the alpine style of lumberyard. Every week i have been setting up alpha tests on my server and have modifying and fixing the map from feed back. the map is split into 3 stages like goldrush. I would like to thank all of the people in the pl mill test group who helped alpha test the map

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  • eerieone avatar
    eerieone Joined 11y ago
    Offline
    884 points Ranked 41779th
    access_time 11y
    Hey there you and i are sharing the [NOHEROES] server, so i get to play your map a lot PROS: nice layout, like the close corridors directly leading to open areas CONS: although i played your map quite a while, i didn´t get to see the 2nd stage..or even 3rd... ever the problem is the bridge at the 1st stage final cp, it´s sentryhell up there although i´m an advanced spy and get 3 sentries down occasionally, there are still 2-3 left and blu never progresses i think you need to cut that bridge and make blu´s way less complicated often blu´s advance gets stopped because the tight corridors on the upper level are pure heaven for demos and pyros and every attempt of a decent attack gets stopped beforehand at blu´s initial spawn, you might want to make it easier to get up to the top exit, it´s quite a run compared to the other exits as spy i loved this map, both attacking and defending the displacement ramp going up short after the blu´s spawn needs some reshaping, i never know if i can get up from the left side, try and fail. make it obvious that you cant get up from the side NOTES: i´d love to comment on the other stages and will do that as soon as i get to see them EDIT: played the last two stages earlier today and they play quite well, but you´ll have a more definate view on the quality of those two the more players get there and get to explore the area.
    the more you know...
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  • :HIT: Bobo the Monkey Boy avatar
    Offline
    3,500 points Ranked 2358th
    access_time 11y
    We have added this great-lookin' PL map to the rotation on our 24 slot Pub. The arena theme adds a nice touch to the map. After all, landscapes of only dirt and sand colors can get a little monotonous, after a while. At first we thought the absence of a cover over the B point was a glitch, but if it was, you probably wouldnt have included the skull & crossbones sign there! ;) Someone named it "The Murder Hole" and almost everyone in the game had to jump into it to check it out... They were like a bunch of lemmings - it was pretty funny... I guess nobody really believed it was open annd that falling indside would kill you.. ;) The ledges & cliffs before the B point make for an extra challenge and the large health pack, perched tenuously on the plank above a death-plunge is just too tempting to not try to grab in a heated battle. No reason to make it easy to get a large health pack... ;) Pros: This map looks and plays great... Matches end up very balanced and all classes can serve a purpose. Cons: Only one I found so far is that blue engies can build teleport exits under the half-open door in their spawn, and then trap their teammates in there - if they are hell-bent on griefing their own team... Here's a few screencaps. http://www.khaosclan.net/Gallery/BOBOtemp/pl_mill_2.jpg http://www.khaosclan.net/Gallery/BOBOtemp/pl_mill_1.jpg Doesnt affect gameplay but could possibly be abused... Improvements: None that come to mind right now... Nice work... Keep it up!
    Hey Hey, Yo Yo! They call me B avatar
    Mantra
    Hey Hey, Yo Yo! They call me B
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  • queeg500 avatar
    queeg500 Joined 11y ago
    Offline
    access_time 11y
    Pros: Have play tested this heaps, great fun map, can spend many hours on this map. Cons: Nothing Improvements: It would be cool if the large tower structure at the end point of the 1st stage had stairs leading to the top (nice sniper spot)
    Bananite
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  • Blackjackjulian avatar
    Blackjackjulian Joined 12y ago
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    2,856 points Ranked 19906th
    access_time 11y
    I would suggest adding a _b1 tag to this.
    Map Surveyor: I Run TF2 Maps avatar
    Mantra
    Map Surveyor: I Run TF2 Maps
    URL to post:
  • Booster37 avatar
    Booster37 Joined 12y ago
    Offline
    3,618 points Ranked 2263rd
    access_time 11y
    Pros: What a wonderful map! I think it was designed just perfectly! Beautifully lit, and plays very well. Many nooks and crannies, and just flat out owns. Cons: The color scheme is a little bland. Too much of the same color, but that looks more of a problem of what you are given than just effort. Feels a little like a wooded and slightly tampered version of goldrush, but enough changes in which it really isn't. Improvements: A little more color if anything, but not necessary. Notes: Really good, I feel this is much better than the cp map I critiqued a while back, lol. Keep up the good work. :) EDIT- Oh yeah, one last thing. For some reason, the final point for B does not have a door or player clip, so players can drop down there and kill themselves. Needs to be fixed.
    Fire God avatar
    Mantra
    Fire God
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  • Void-Skull avatar
    Void-Skull Joined 12y ago
    Offline
    1,299 points Ranked 22694th
    access_time 11y
    Pros: Very pretty. More reminiscent of the White Forest than Lumberyard was. Cons: None at the moment. Improvements: Can't say. Haven't playtested. Notes: How did you make the Shadows on the Pine models not come out... bad? The shadows aren't black blotches like they look for many other mappers. I'd like to know how to achieve this.
    Mapping
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infectedfury
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infectedfury Joined 12y ago
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infectedfury
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Version
1.0

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Miscellaneous
Development State
Beta

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