A rather medium to small sized Dukematch city level with various places to visit.
THIS LEVEL IS NEITHER MADE BY OR SUPPORTED BY 3D REALMS.
Title : Crossroads
Filename : crossroads.map
Author : Thobias "Loke" Fast
E-mail : firstname.lastname@example.org
Web Page : N/A
Misc. Author Info : N/A
Other Levels : This is my first map.
Description : A city level with two large and wide roads
crossing each other (thus the name ;) ),
with a crack in the road in the middle
together with a hotel with two rooms and
a magazine store.
Recommended player limit is about 3 to 4.
Could be higher but then there's the risk
that it might become a bit too hectic.
* Play Information *
Episode and Level # : N/A
Single Player : No
DukeMatch 2-8 Player : Yes
Cooperative 2-8 Player : No
Difficulty Settings : No
Plutonium Pak Required : Yes
New Art : No
New Music : No
New Sound Effects : No
New .CON Files : No
Demos Replaced : No
* Construction *
Base : Nothing, designed from scratch.
Level Editor(s) Used : Mapster32
Art Editor(s) Used : None
Construction Time : Constructing it all in one took about 5 days,
but I didn't work on it day after day so
realistically speaking it took maybe 3 to 4
Known Bugs/Problems : The doors may behave a bit uneasy at times.
Mostly they'll flicker on and off and disappear
when you open them. No idea how to fix that, sorry.
The maintenance door leading to the hotel may
crush you. So always be on your toes when
opening that darn thing.
It's possible to go right through the
ventilation shafts without actually destroying
Installation : Just put the .map file into your EDuke32 folder.
Important Notes : I've only played using the classic 8-bit mode so
I'm not positive if it's gonna look good using
the High Resolution Pack.
EDuke32 is recommended, at least that's what
I've used for playing.
Contact me if you wish to use this as a base
for a map or just for editing upon.
DO NOT edit it WITHOUT contacting me first!