aim_map_futurist

A Map for Counter-Strike: Source

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AIM_MAP_FUTURIST MAP CREATED BY: THE_TROOPER FOR T.C.STUDIOS ------------------- INSTALL: Place into C:\\PA\\Steam\\SteamApps\\YOURSTEAMACCOUNT\\counterstrike source\\ ------------------- Any questions, contact me : email-> pedrocarra@hotmail.com ------------------- This is gonna be one of a whole series of aim_maps, in this case is: AIM_MAP_FUTURIST

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  • 9y
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    Posted by Lost

    Its a standard Aim style map, some okay brushwork on the side of the levels, developer textures fit the crates rather than being off-center etc. They layout is standard, cover on either side and an open middle ground between teams.

    Lighting is nice and bright for the level, matches that of the skybox so no clashing there,



    However, some texture application needs to be improved as you've got many misaligned textures on your crates, letterings backwards etc. This can be fixed in the texture application tool by selecting Face rather than world in the align checkbox options.

    Try lowering the lightmap scale too so that shadows around your crates look more realistic as right now its just a darker blob around the middle of them but do not extend far enough around the object to look convincing resulting in some corners not even displaying a shadow since the current scale culled it farther in.

    The skybox was left at default, please try to play with some other valve ones or download and use custom skyboxes available on this website, there is a wide variety and they work well in abstract aim maps like this one.

    The weapons on the ground are okay but can be modified so that you can have more than a single clip in them. Tutorial on adding Ammo

    Maybe even make it so that weapons respawn in those positions like dispensers almost, neat and simple effect that one sees in newer surf maps.

    Look up some other effects as well and try them out in your levels, creates a much better environment,

    lastly, invest in a basic soundscape :D


    The map is a "perfect" remake from the original aim_map but with some personal touches like the textures and the skybox.
    I know textures are not very well because i had lot and lot of problems with archs..cylinders...etc.
    I´m no hero..never was... avatar
    Mantra
    I´m no hero..never was...
  • 9y
    A.0 avatar
    A.0 Offline
    Member Joined 9y
    997 points Ranked 4703rd
    Pros: Very simple and open great for sniping
    Cons: texture are a bit off, and the weapons on the ground. I'm personally not a fan of weapons laid on the ground unless the map is fast paced like a halo map
    Improvements: fix texture, also maybe remove weapons from the ground, and add some more cover so its not a completely open map

    7.5/10

    whatever it doesn't matter avatar
    Mantra
    whatever it doesn't matter
  • 9y
    Logan Dougall avatar
    Logan Dougall avatar Offline
    Half Life Storm Flag Affiliation: Half Life Storm
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    Logan Dougall avatar
    Logan Dougall
    Half Life Storm Flag
    Half Life Storm
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    Its a standard Aim style map, some okay brushwork on the side of the levels, developer textures fit the crates rather than being off-center etc. They layout is standard, cover on either side and an open middle ground between teams.

    Lighting is nice and bright for the level, matches that of the skybox so no clashing there,



    However, some texture application needs to be improved as you've got many misaligned textures on your crates, letterings backwards etc. This can be fixed in the texture application tool by selecting Face rather than world in the align checkbox options.

    Try lowering the lightmap scale too so that shadows around your crates look more realistic as right now its just a darker blob around the middle of them but do not extend far enough around the object to look convincing resulting in some corners not even displaying a shadow since the current scale culled it farther in.

    The skybox was left at default, please try to play with some other valve ones or download and use custom skyboxes available on this website, there is a wide variety and they work well in abstract aim maps like this one.

    The weapons on the ground are okay but can be modified so that you can have more than a single clip in them. Tutorial on adding Ammo

    Maybe even make it so that weapons respawn in those positions like dispensers almost, neat and simple effect that one sees in newer surf maps.

    Look up some other effects as well and try them out in your levels, creates a much better environment,

    lastly, invest in a basic soundscape :D

    5.3/10

    ÜberStylers {...} ~/clubs/1947

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The_Trooper
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Version
1.0

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Posts
3
Views
1,182
Downloads
1,172
Date Added
9y
Date Modified
8y

Scores

48 bScore
6.4 Rating
5.3 Critic

2 voters

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