I noticed you used a displacement on the ground but have left it perfectly flat, add some minor variation in the ground, use the existing blendtexture with the leaves and make some pathlike areas through the middle of the map between cover.
Still, a very nice quality AIM map for sure, just need to expand on your style a bit with your next project, this shows a lot of promise.
About the displacement: It is not completly flat. If you be a little more observant, you can see a very little displacement close to the trees. I dont like to abuse of it. ^.^
Thank you very much for the accessment and feedback. :D