aim_ksf

A Map for Counter-Strike: Source

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Map made by request for the KSF Portuguese community. This map has Fast gameplay and all weapons are available. I hope you guys like it, enjoy it & have fun.

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Posts

  • 9y
    This one is my favourite because is dedicated to my comunity
    NicE Map

    your friend

    KiLLa!!
    Bananite
  • 9y
    UNREA1 avatar
    UNREA1 avatar Offline
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    I noticed you used a displacement on the ground but have left it perfectly flat, add some minor variation in the ground, use the existing blendtexture with the leaves and make some pathlike areas through the middle of the map between cover.

    Still, a very nice quality AIM map for sure, just need to expand on your style a bit with your next project, this shows a lot of promise.

    About the displacement: It is not completly flat. If you be a little more observant, you can see a very little displacement close to the trees. I dont like to abuse of it. ^.^
    Thank you very much for the accessment and feedback. :D
    QWERTYUIOPASDFGHJKLZXCVBNM avatar
    Mantra
    QWERTYUIOPASDFGHJKLZXCVBNM
  • 9y
    Logan Dougall avatar
    Logan Dougall avatar Offline
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    Logan Dougall avatar
    Logan Dougall
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    This is a very nice style for an AIM map I must say, the lightings perfect and textures choices very well done.

    Good use of models for what you have, some minor detail brushes for door trims is always nice to see, many just leave gaping holes in their walls rather than add the much needed trim sections.

    The placement of cover is beautiful, any player would enjoy this map as its got that open feeling and yet you can still move around quite easily from cover to cover. Creates fun games.

    You've put proper tools in place to stop players from exiting the level or being able to see outside it and get that floating feeling from the map.



    Although a 3D Skybox would be nice to see here. Just a little something extra to add to the level, nothing much.

    Sound I can't rate you high on because other than that bird chirping at the start of the round there is nothing else. Add in a basic soundscape, use militia as a template even to improve the maps environment.

    I noticed you used a displacement on the ground but have left it perfectly flat, add some minor variation in the ground, use the existing blendtexture with the leaves and make some pathlike areas through the middle of the map between cover.

    Still, a very nice quality AIM map for sure, just need to expand on your style a bit with your next project, this shows a lot of promise.

    6.9/10

    √úberStylers {...} ~/clubs/1947
  • 9y
    thestrokes911 avatar
    Member Joined 12y
    173 points Ranked 19631st
    Pros: Great structure for aim map
    Cons: camping spots at spawn

    8.8/10

    Bananite

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Credits

Key Authors
Unreal aka izy

Submitter

UNREA1 avatar
UNREA1 avatar Offline
Member Joined 10y
49,060 points Ranked 78th
39 medals 5 legendary 8 rare
  • 1st Place - Junkyard Mapping Contest Medal icon
  • 1st Place - Winter Wonderland Mapping Contest Medal icon
  • 1st Place - Winter Props/Prefabs Contest Medal icon
  • 1st Place - Beneath the Dust Mapping Contest Medal icon
  • Reached 100 subscribers Medal icon
  • 3rd Place - Comic Book Deathrun Mapping Contest Medal icon

UNREA1 avatar
UNREA1

Creator
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Category

Details

Version
1.0

Attributes

Miscellaneous
Development State
Final/Stable

Stats

Posts
4
Views
1,366
Downloads
1,137
Date Added
9y
Date Modified
6y

Scores

61 bScore
7.9 Rating
6.9 Critic

2 voters

1 critic

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Development Info

Notes
SDKHammer

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