aim_invictus

A Map for Counter-Strike: Source

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This map was a request from the "Invictus" Clan You start with an M4 and Deagle, also there are AK' s near the spawns there is one AWP in the middle of the map

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  • 9y
    Logan Dougall avatar
    Logan Dougall avatar Offline
    Half Life Storm Flag Affiliation: Half Life Storm
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    Logan Dougall avatar
    Logan Dougall
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    Half Life Storm
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    Those palm trees go in the 3d skybox :P you use the trunk mdl in the actual level area and the top pieces in the 3d skybox.

    Just a thought.
    √úberStylers {...} ~/clubs/1947
  • 9y
    Mo0nLiGht avatar
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    Posted by The BucKeT

    Hey MoOnLiGht

    I personally feel that this map has a lot of potential. Your brushwork is excellent and you managed to keep with the Dust theme for the most part. The 3D skybox was also done quite nicely and the lighting is very good.

    However I really think its a bit too open. I really don't know what your intentions are for this map but it seems almost impossible for the opposite team to advance due to the areas that are to open and the death pit in the middle. Example below

    Photobucket

    I think a few more walls/crates, or some other type of props need to be placed around to fill in the empty spots.

    Although the death pit was done extremely well, It really seems out of place in this map. This alone was the biggest reasons for a 6 in the Gameplay section.

    Some friendly advice would be to use the Author's Notes to tell people all about your map. Tell people how many spawn points there are and if there are any buy zones ect.

    For the most part the map is very good. Its kind of basic but structurally sound. Please keep in mind that these are just my opinion as to where I feel the map needs improvements. Others may not see it that way.

    Happy Mapping



    i have no experience about how to build aim maps
    i make zombiemaps^^

    but like i sad already, the map was a request
    from a friend .. he sad to me make it like this,
    make a pit in the middle,
    make it dustlike .. etc

    and there are no buyzones like on most aimmaps

    you start with an m4, and when you like it,
    you can get an AK near the spawn

    maybe i will make a v2 with more props etc in
    zombienetwork.net avatar
    Mantra
    zombienetwork.net
  • 9y
    The BucKeT avatar
    The BucKeT avatar Offline
    Member Joined 9y
    23,722 points Ranked 183rd
    Hey MoOnLiGht

    I personally feel that this map has a lot of potential. Your brushwork is excellent and you managed to keep with the Dust theme for the most part. The 3D skybox was also done quite nicely and the lighting is very good.

    However I really think its a bit too open. I really don't know what your intentions are for this map but it seems almost impossible for the opposite team to advance due to the areas that are to open and the death pit in the middle. Example below

    Photobucket

    I think a few more walls/crates, or some other type of props need to be placed around to fill in the empty spots.

    Although the death pit was done extremely well, It really seems out of place in this map. This alone was the biggest reasons for a 6 in the Gameplay section.

    Some friendly advice would be to use the Author's Notes to tell people all about your map. Tell people how many spawn points there are and if there are any buy zones ect.

    For the most part the map is very good. Its kind of basic but structurally sound. Please keep in mind that these are just my opinion as to where I feel the map needs improvements. Others may not see it that way.

    Happy Mapping

    8.3/10

    -= DON'T BLINK, JUST WINK =- avatar
    Mantra
    -= DON'T BLINK, JUST WINK =-
  • 9y
    Mo0nLiGht avatar
    Mo0nLiGht Offline
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    Posted by Bashor
    the Map is neraly symmetric.


    the only what is not symmetric are the trees
    the rest is 100%
    zombienetwork.net avatar
    Mantra
    zombienetwork.net
  • 9y
    BaShoR avatar
    BaShoR Offline
    Member Joined 11y
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    I have played this map and i have to say its just great.
    It's grafics are better than in the average of aim_maps.
    The balance is great, too, because the Map is nearly symmetric.
    Only thing i worry about is the huge distance, you need much luck too hit someone, if you are on the last wall, and he is on the opposite wall.
    Overall its a great map.
    Special thx for the 3D sky ;)

    10/10

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Mo0nLiGht
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Mo0nLiGht
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Category

Details

Version
1.0

Attributes

Miscellaneous
Players
20
Development State
Final/Stable

Stats

Posts
5
Views
1,770
Downloads
1,348
Date Added
9y

Scores

77 bScore
9.2 Rating
8.3 Critic

2 voters

1 critic

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