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zm_factory17_v1

A Map for Counter-Strike: Source

It's time to kick ass and chew bubble gum

Okay, This is based of a factory over run by zombies It's you job to camp out, and KILL these bugger's. I put clear camping props, and thanks to natalya, I removed the doors to help. The map it self is inspired by a factory not to far away from where I live. Thanks to. Offical zombie mod studios Natalya Gangstakill M0oLigHt. If you need more spawns... Let me know For help, on other maps, or this one. email: madodaz@fearsome-gamers.org Secret Room Pretty medium map, Nice colouring. Made by a zombie mod player, for zombie mod players PLEASE RATE AND DOWNLOAD, NOT JUST AT THE PICTURES

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  • Dazerx avatar
    Dazerx Joined 12y ago
    Offline
    12y
    Posted by Nikrett I am sorry for my "lag" and another stamp (internet lags, gg ^_^). Sure, there are no lags on your map and it is playable. I tested it on my computer (local game) twice (as T, and as CT). Spawnpoints are wide and there is no need to add more (IMHO). Okay, if crane is pointless - so be it. I think, two trucks (at least) should be with "filders_green" boxes to make map more competitive and make it more... "humane" :D. You are the mapper and I am the tester. We all have our own roles in this "theatre": you are trying to make good and playable map and I am trying to give my best to help you to achieve your aim. Yours sincerely, Nikrett.
    Okay, agian thank you. You took your time to play, and post. I am gratefull for that. I geuse you have added a few ideas and improvements for my next map. Thanks-Madodaz.
    In the Hammer we Trust
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  • Nikrett avatar
    Nikrett Joined 12y ago
    Offline
    3,000 points Ranked 9,264th
    12y
    I am sorry for my "lag" and another stamp (internet lags, gg ^_^). Sure, there are no lags on your map and it is playable. I tested it on my computer (local game) twice (as T, and as CT). Spawnpoints are wide and there is no need to add more (IMHO). Okay, if crane is pointless - so be it. I think, two trucks (at least) should be with "filders_green" boxes to make map more competitive and make it more... "humane" :D. You are the mapper and I am the tester. We all have our own roles in this "theatre": you are trying to make good and playable map and I am trying to give my best to help you to achieve your aim. Yours sincerely, Nikrett.
    Newbie! xD
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  • Dazerx avatar
    Dazerx Joined 12y ago
    Offline
    12y
    Posted by Nikrett Thank you for this map. Nice work. But, in my humble opinion, it's content is poor: yes, there are a lot of camping places and there a lot of good ones. But they all can be taken by one, single zombie without any help. I suggest, for the start, to make some rooms in the hangar with refrigerators (or fuzzy drinks machine - there a lot of names for these things) and some wooden boxes in these rooms. People can hide there (rooms) for some time. If this is a factory, it must have hoisting crane with parapets or something. You can see zm_littlecity_v6 for an example or some other maps, containing word "factory". If you have skill, I have no doubt, that you can make this crane move ^_^ Try to do anew room into one warehouse or depot with a lot of boxes with different levels (ye-ye, i am a box maniac xD). For an example, we can see zm_cbble (not orange) maps and some others. I see, you also have a lot of trucks, haven't you? So, do you remember filders_green (sorry, but I don't remeber a version - I think, this is the last of them) and a truck near CT respawn point? There was a truck, full with the boxes. This truck was hard to capture, so zombies wasted lots of time to "eat" humans. I think, you should put one-pair of trucks like this on the map. And the main problem, in my opinion, is that corridors are to wide and long. We remember, that zombies are much faster, than humans. So long range distances are good for marathone competitors, but not for ordinary people and zomibes. I suggest to cut this distances to the half. It will make this map smaller, but should help. That's all for now. P.S. Sorry, if I abused you or did something wrong to you. I've done everything to help you with an open, sincere heart. P.P.S Sorry for my bad-bad English xD Russo Touristo, you know ^_^ P.P.P.S Thank you for the time, reading all this ^_^
    Okay, I tested this on a server, and there was no lagg.( A real server) Also please tell me where you played my map. A crane is pointless, It distracts players and zombies, and often lags my fps( Could just be me) There are only 5 trucks in my map. And In servers like I3D zombies can't jump faster, or higher. That all depens on the server. Thanks for the feedback. Aslong as you played on my map, and what you say is true. It's hard for me to flame you. I Like it if my map gets honest feedback. but the crane, that's hard to fit nicely in my map, you can see how my building main two are built, and that would be hard to put one there.
    In the Hammer we Trust
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  • Nikrett avatar
    Nikrett Joined 12y ago
    Offline
    3,000 points Ranked 9,264th
    12y
    Thank you for this map. Nice work. But, in my humble opinion, it's content is poor: yes, there are a lot of camping places and there a lot of good ones. But they all can be taken by one, single zombie without any help. I suggest, for the start, to make some rooms in the hangar with refrigerators (or fuzzy drinks machine - there a lot of names for these things) and some wooden boxes in these rooms. People can hide there (rooms) for some time. If this is a factory, it must have hoisting crane with parapets or something. You can see zm_littlecity_v6 for an example or some other maps, containing word "factory". If you have skill, I have no doubt, that you can make this crane move ^_^ Try to do anew room into one warehouse or depot with a lot of boxes with different levels (ye-ye, i am a box maniac xD). For an example, we can see zm_cbble (not orange) maps and some others. I see, you also have a lot of trucks, haven't you? So, do you remember filders_green (sorry, but I don't remeber a version - I think, this is the last of them) and a truck near CT respawn point? There was a truck, full with the boxes. This truck was hard to capture, so zombies wasted lots of time to "eat" humans. I think, you should put one-pair of trucks like this on the map. And the main problem, in my opinion, is that corridors are to wide and long. We remember, that zombies are much faster, than humans. So long range distances are good for marathone competitors, but not for ordinary people and zomibes. I suggest to cut this distances to the half. It will make this map smaller, but should help. That's all for now. P.S. Sorry, if I abused you or did something wrong to you. I've done everything to help you with an open, sincere heart. P.P.S Sorry for my bad-bad English xD Russo Touristo, you know ^_^ P.P.P.S Thank you for the time, reading all this ^_^
    Newbie! xD
    URL to post:

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Credits

Key Authors
madodaz
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Dazerx Joined 12y ago
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Dazerx
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Development Info

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Gimp Hammer

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Category

Sub-category
Zombie Mod
Super-category
Zombie Maps icon Zombie Maps

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Details

Version
1.0

Attributes

Miscellaneous
Players
50
Development State
Final/Stable

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