PL_CASHWORKS

A Map for Team Fortress 2

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A Long and winded payload map and a struggle for power over the region.

"Let´s give people what they are getting tired of asking for!" That might beluck them with a struck to their heart, and let´s be entirely honest, isn´t that what we are here for? ~eerieone so here you go! Download [Drobbox]: https://www.dropbox.com/s/b6er53m1ak9w357/pl_cashworks_final1.zip Download [TF2Maps]: http://forums.tf2maps.net/downloads.php?do=file&id=1718 .Cashworks (PL) - Final 1 .by Wojtek "eerieone" Michalak .Custom Explosion by Jive Turkey .Custom Team Logos by moe012 .Custom Team Holograms by Artesia .Custom Intro Movie by Wick .michalakwojtek@googlemail.com Special Thanks: Everyone on www.tf2maps.net TF2Xploits´s Bloodhound & Xeramon C$W-Clan r.i.p FLOOR-MASTER & 2f2f Andysss456 CornontheCoD Thanks for the many buttkicks & kind words Hope you dig it FLYTHROUGHS: http://www.youtube.com/watch?v=VFtE4CHbwTg&feature=channel_page http://www.youtube.com/watch?v=z1bOnERM4ZA&feature=channel QUICKTIME 360° Panorama http://www.shareaec.com/v/33714/Panoramic-VR/pl_cashworks_b3-pano1 http://www.shareaec.com/v/33715/Panoramic-VR/pl_cashworks_b3-pano2 http://www.shareaec.com/v/33716/Panoramic-VR/pl_cashworks_b3-pano3 http://www.shareaec.com/v/33717/Panoramic-VR/pl_cashworks_b3-pano4 http://www.shareaec.com/v/33718/Panoramic-VR/pl_cashworks_b3-pano5 http://www.shareaec.com/v/33720/Panoramic-VR/pl_cashworks_b3-pano6 http://www.shareaec.com/v/33721/Panoramic-VR/pl_cashworks_b3-pano7 __________________ Thanks for moral and technical support: From TF2MAPS.NET: FLOOR_MASTER, NoHeroes, Mangy Carface, bob+M|M+, TheDarkerSideofYourShadow, VoidSkull, Arhurt, Youme, S3BBO L1C1OUS, flubber, Chilly, Baysin, Altaco, Dox, BlasterMasterPsi, and everyone i forgot Credit and giant thx: Moe012 for custom logos and eagle and several implemented ideas Tomster custom Vault Sound Atresia for the custom Cap-Signs And of course: a big thx to every Admin running the map

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  • eerieone avatar
    eerieone Joined 11y ago
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    884 points Ranked 41347th
    access_time 7y
    CASHWORKS FINAL OUT!
    the more you know...
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  • Anonymous
    access_time 8y
    **Cons:** - Spammy and claustrophobic for way too much of the map. - Lots of side routes and rooms that seem to be worthless for pretty much anything **Improvements:** - Delete everything but the open areas, start with those, and turn them into a 5cp map
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  • jjpjimmy avatar
    jjpjimmy Joined 9y ago
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    access_time 9y
    With the new updates (A.Christmas) the area in front of blue base has weird HDR problems. It would darken and lighten almost randomly. Could be a problem on the server end, but I certainly wasn't the only one to suffer this.
    Bananite
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  • jmingrao avatar
    jmingrao Joined 10y ago
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    So any word on the "final"?
    Bananite
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  • Nort avatar
    Nort Joined 10y ago
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    139 points Ranked 61242nd
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    This is what a PL map should be!
    Maggots! avatar
    Mantra
    Maggots!
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  • Fazer2 avatar
    Fazer2 Joined 10y ago
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    There is a minor glitch in the first area, where the blu spawn. If you're facing the spawn, on the right is a sentry spot and planks. If you jump on the planks and then jump again, you will see what is behind the short wall - http://img262.imageshack.us/img262/7113/plcashworksrc20000.jpg There is no road behind the truck, only dark surface. You could extend the road a little so it would look more natural.
    Bananite
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  • eerieone avatar
    eerieone Joined 11y ago
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    RC2 out!!!
    the more you know...
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  • chkronke avatar
    chkronke Joined 10y ago
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    Great map, practically near-perfect. a couple problems though: the first door on red team sometimes doesn't show animation for opening when it really already has. minor clipping issues at building at bottom of winding path and a very minor complaint: spray's on the slanted wall at the top of the winding path are upside down but seriously, great job on this map!!
    Bananite
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  • eerieone avatar
    eerieone Joined 11y ago
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    PL_Cashworks_RC out now! :)
    the more you know...
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  • eerieone avatar
    eerieone Joined 11y ago
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    I am well aware of the fps problem, i had to sacrifice some frames to publish the quickfix this will be strongly addressed in the next release i will not implement stairs leading up into the building, there were stairs in a2/a3, and blu could not advance because they were repeatedly crushed by red from behind as it is, i see red holding the zig-zag way pretty well in many cases
    the more you know...
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eerieone Joined 11y ago
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eerieone
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Notes
[DX8 issue resolved] Changelog: -Fixed DX8 error where map would not load due to a false dx8-backup texture -CP4 crate with ammo can now be entered without crouching -Area in front of the Vault is now buildable

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