Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

gg_killbill

A Map for Counter-Strike: Source

No ads for members. Membership is 100% free. Sign up!

A quick gg map based on enviroments from the film kill bill volume 1

This is a map based on enviroments from the film kill bill it has a quick game play style. It uses the custom textures i made using photoshop and vtf edit. Credits: ThePeanutBaron Some of the textures I used in the map can be found here: http://www.fpsbanana.com/textures/1326 And another map I made using the textures here: http://www.fpsbanana.com/maps/68560 If there are any errors please pm me or leave a comment. Thxs and Enjoy You can play this map at: 212.187.208.156:27015

Files

Sign up to access this!
  • ThePeanutBaron avatar
    ThePeanutBaron Joined 12y ago
    Offline
    941 points Ranked 41301st
    access_time 11y
    Posted by samojamo Heh. that post made it sound like it severely inconvenienced me? lol. good to hear u fixed it.
    sorry
    Your nuts are mine! avatar
    Mantra
    Your nuts are mine!
    URL to post:
  • samojamo avatar
    samojamo Joined 11y ago
    Offline
    access_time 11y
    Heh. that post made it sound like it severely inconvenienced me? lol. good to hear u fixed it.
    OMNOMNOM CRIT SANDVICH
    URL to post:
  • ThePeanutBaron avatar
    ThePeanutBaron Joined 12y ago
    Offline
    941 points Ranked 41301st
    access_time 11y
    Posted by samojamo One major flaw, (sorry if it was intended lol), is with the sets of three boxes outside where t and ct meet round the side. above the on the ground with seemingly nothing above it there is an invisible surface or something that prevents bullets going through and if you throw a nade at it the nade bounces back on you...with severe consequences.(i dont really know the technical term, im new at hammer.) this is fairly annoying. kthxbai. sorry for the really long comment.
    Yea I have fixed it in verison 2 it fixed one error of peopling climbing on the crates but created another one by not be allowed to shoot threw the box. It has all be fixed in version 2. Sry for your inconvince
    Your nuts are mine! avatar
    Mantra
    Your nuts are mine!
    URL to post:
  • samojamo avatar
    samojamo Joined 11y ago
    Offline
    access_time 11y
    One major flaw, (sorry if it was intended lol), is with the sets of three boxes outside where t and ct meet round the side. above the on the ground with seemingly nothing above it there is an invisible surface or something that prevents bullets going through and if you throw a nade at it the nade bounces back on you...with severe consequences.(i dont really know the technical term, im new at hammer.) this is fairly annoying. kthxbai. sorry for the really long comment.
    OMNOMNOM CRIT SANDVICH
    URL to post:
  • Oblong avatar
    Oblong Joined 12y ago
    Offline
    3,006 points Ranked 4735th
    9 medals 1 rare
    • 6 years a member Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    • 10 posts awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    access_time 11y
    In my opinion you've done a really good job with this map. It looks pretty nice, and you've done well with the textures. Thats all I have to say :)
    The shape that lives.
    URL to post:
  • ThePeanutBaron avatar
    ThePeanutBaron Joined 12y ago
    Offline
    941 points Ranked 41301st
    access_time 11y
    Thxs alot im working on a v2 and will fix all the problems you have told me. Thxs alot.
    Your nuts are mine! avatar
    Mantra
    Your nuts are mine!
    URL to post:
  • The BucKeT avatar
    The BucKeT username pic Joined 12y ago
    Offline
    26,782 points Ranked 184th
    access_time 11y
    The map is pretty appealing. The env_snow really adds to the theme. The selection of the skybox matches quite well. I actually like the white texture on the walls. I didnt think I would but when I was testing the map I was pleasantly surprised. Very nice. Although the map is very appealing I found some fundamental errors. There are many places where the brushes excessively overlap. Example below. lap0 Also every texture that is not visible to players while ingame should be textured with tools_nodraw. lap1 Example above. Even though players cant see those textures they are still rendered ingame which kills the fps. Again the skybox is very nice but once you create the 3D skybox you need to delete the original. I believe that is why you have the flickering effect in some areas of your map. I hope these things help you. Other than these few things the map looks great. Happy mapping.
    -= DON'T BLINK, JUST WINK =- avatar
    Mantra
    -= DON'T BLINK, JUST WINK =-
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
ThePeanutBaron
Unknown

Submitter

ThePeanutBaron avatar
ThePeanutBaron Joined 12y ago
Offline
941 points Ranked 41301st
ThePeanutBaron
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Development Info

Notes
SourceSDK/Hammer PhotoShop VTF edit

Game

Sign up to access this!

Category

License

Details

Version
1.0

Attributes

Miscellaneous
Players
40
Development State
Beta

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 3
  • 1.1k
  • 1.9k
  • 7
  • 11y
  • 11y

More from Submitter

WiPs by Submitter

More Gun Game Maps