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This is a remake based on the tfc map stowaway_r. The capture area and the intel are in different places in the bases. Like the original, the capture area is at the front of the base, and the intel is in the back. There is a destroyable entrance to both bases from underground.
-redid the lighting in bases
-added several details
-retextured some of the base
-added ambient sounds
-changed some crates in the halls to barrels
-The Lions' Den (220.127.116.11:27015) for play testing and hosting
-Spartacus for visual improvement ideas
-The original map makers UncleBRUCE & MagicMike at www.ozfortress.com
Pros: Good layout, I love whenever anyone ports old TFC maps :)
Cons: The map seems way too large, even in a 10v10 playtest it felt empty, I think the scale of the map overall just seems to be off in the conversion from TFC to TF2.
Some of the areas also felt 'under detailed' especially the hallways connecting the areas, which can be somewhat difficult to get detail work into. A few players got lost between areas because of the similar looks of the areas.
Improvements: More details work is always great, and while it might be a lot of work, Id try to 'rescale' some things. Make hallways shorter if possible and a few rooms overall a little smaller.
Notes: Nice port, look forward to future revisions.
I may be a BIT biased considering I'm the one who asked you to remake this, but I am amazed with how well this turned out. Right from the first alpha through to beta 5b5, this has been an amazing re-envisioning of Stowaway. I'd recommend making users unable to get under the elevators to avoid teammates griefing when admins aren't on, but therwise I can't think of a thing to really change :)
If anyone is interested in trying it out, we've been hosting and play testing it on
>:3 The Lions' Den #2: Electric Boogaloo