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cp_observatory4

A Map for Team Fortress 2

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Gravelpit with a Steel twist

Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B. My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure! I hope you enjoy my first map! Objective: - RED team wins by defending C. - BLU team wins by capturing C before the time runs out. Other Notes: - Capturing A opens a path directly to C - Capturing B destroys RED's bridge to C, and opens additional paths to the control room - C cannot be captured until either A or B is captured. - RED team cannot regain control of a point once BLU has captured it. I did not really want to release another version, but this came with requests from several people to make Point C easier to defend. Changes for Version 4: -Edges of the fences on B are now more distinguishable -Moved pickups on B more towards defenders -Removed first floor interior hallways -Reduced cap time on C Special thanks to everyone, especially the [-Q-] clan and the Dejavu clan for their continued support.

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  • SupraNerd avatar
    SupraNerd Joined 12y ago
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    access_time 11y
    EXCELLENT MAP!! Added it to my server :D 66.235.162.22:27015
    Bananite
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  • Dysprosium avatar
    Dysprosium Joined 11y ago
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    Looks very professional. Can't seem to find any servers running it, though.
    Bananite
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  • Icarus avatar
    Icarus Joined 11y ago
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    1,202 points Ranked 22976th
    access_time 11y
    Updated to Beta 2! -Removed vent system -Increased cap times for all points -Made C harder to defend -Fixed players getting stuck in doorways -Fixed rocket launch not resetting at round end -More optimization -Added more healthpacks -Fixed respawn times being too long -Increased brightness in some areas -Visual details to suggest deathpits -Capturing B now prevents RED from directly accessing C Had to do it promptly, as the rocket launch made Cap C unplayable, which unfortunately is also the most important part of the map. Please tell me if the problem persists!
    Bananite
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  • MrBlip avatar
    MrBlip Joined 14y ago
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    Posted by Dewd Bug 1. The windows in red spawn appear to be some kind of waterfall material. I don't know if this is intended, but I can see chairs and computers behind it.
    In a way, I feel like this was intended. It's a nice effect, but I think it is a little too much. Try tweaking it a bit to and get a little less distortion and it will look perfect.
    Posted by Dewd Bug 2. The ground under this door (Door to cap point A from blue's spawn) is too low below it, this looks unrealistic and unintended.
    To fix this problem, I would suggest creating a 'solid foundation' (as in: a solid brush) underneath the door, the same length as the doors hallway. I'm honestly not sure how well that will work though. I haven't played the map (yet).
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  • Icarus avatar
    Icarus Joined 11y ago
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    Posted by Dewd This map is great! But, there are a few bugs I have noticed, which I think you should deal with accordingly. Bug 1. Bug 2. Bug 3.
    All are intended, but I will make them seem more so for b2
    Bananite
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  • Dewd avatar
    Dewd Joined 11y ago
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    3,216 points Ranked 2686th
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    This map is great! But, there are a few bugs I have noticed, which I think you should deal with accordingly. Bug 1. The windows in red spawn appear to be some kind of waterfall material. I don't know if this is intended, but I can see chairs and computers behind it. Bug 2. The ground under this door (Door to cap point A from blue's spawn) is too low below it, this looks unrealistic and unintended. Bug 3. There is a gas effect randomly appearing here. If this is intended then put a pipe or vent with it, or maybe you can't see anything behind. I don't know if this is my side or the map's. Once again, this map is brilliant! Keep it up.
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  • Mr-Raptor avatar
    Mr-Raptor Joined 12y ago
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    Very nice! great map!
    Rargh!
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  • erikvduyn avatar
    erikvduyn Joined 11y ago
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    This is really good for a first map. But again, the glass texture needs work, it's too opaque. other than that, it's pretty awesome!
    OB GLOB DE GOB DE GORRRR! avatar
    Mantra
    OB GLOB DE GOB DE GORRRR!
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  • dr.Cola avatar
    dr.Cola Joined 12y ago
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    access_time 11y
    Map is full of epic the creation is nice gameplay nice :D
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  • Seko23 avatar
    Seko23 Joined 12y ago
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    Pretty, nice and Detailed Map. Work on with it. The Glass exture On Pic.4 istn sooo nice.
    Bananite
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Icarus
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Icarus Joined 11y ago
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