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cp_observatory4

A Map for Team Fortress 2

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Gravelpit with a Steel twist

Welcome to Observatory! I was inspired by Steel, but noticed some negativity towards it over it's complexity. I also love Gravel Pit, but wanted to make a map where there was more incentive to defend both A and B. My goal in Observatory is to have a map with deeper strategic value within a rather simple layout. BLU gets to choose what kind of advantage they want when assaulting C, and RED must shift their forces to counter BLU's assaults. Just remember, a team that only defends C is bound for failure! I hope you enjoy my first map! Objective: - RED team wins by defending C. - BLU team wins by capturing C before the time runs out. Other Notes: - Capturing A opens a path directly to C - Capturing B destroys RED's bridge to C, and opens additional paths to the control room - C cannot be captured until either A or B is captured. - RED team cannot regain control of a point once BLU has captured it. I did not really want to release another version, but this came with requests from several people to make Point C easier to defend. Changes for Version 4: -Edges of the fences on B are now more distinguishable -Moved pickups on B more towards defenders -Removed first floor interior hallways -Reduced cap time on C Special thanks to everyone, especially the [-Q-] clan and the Dejavu clan for their continued support.

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  • shatteredsword avatar
    shatteredsword Joined 10y ago
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    100 points Ranked 72479th
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    Pros: i love this map Cons: i might love it too much Improvements: none that i can think of
    Bananite
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  • The Luaper avatar
    The Luaper Joined 11y ago
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    1,000 points Ranked 30173rd
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    This is why I love custom maps, please send this into valve. PS. Love the James Bond spy room!
    Bananite
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  • Undakada avatar
    Undakada Joined 11y ago
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    access_time 11y
    Great map, man. Favorite custom map EVER. In fact, I think you should submit it to Valve. Also, do you remember a server called "{TD} Team Domination"? We were playing this map on the server. Melee only = fun. (IP: 8.12.18.162:27015)
    Undakada, Undakada...
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  • AAAAAAAAAAAA avatar
    AAAAAAAAAAAA Joined 12y ago
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    There's a serious performance issue in the B area which seems to mysteriously go away the instant the point is capped. Can you pleeeeeeaaaaaaseeee fix it? :) EDIT: It only happened when I ran around on it as a listen server. When actually playing it, there was no issue :S
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  • Icarus avatar
    Icarus Joined 11y ago
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    1,202 points Ranked 22925th
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    I did not really want to release another version, but this came with requests from several people to make Point C easier to defend. Changes for Version 4: -Edges of the fences on B are now more distinguishable -Moved pickups on B more towards defenders -Removed first floor interior hallways -Reduced cap time on C
    Bananite
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  • kankle king M.D. avatar
    kankle king M.D. Joined 11y ago
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    This is one of our community's fav maps. IMHO should be the next Valve release
    Bananite
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  • Icarus avatar
    Icarus Joined 11y ago
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    Posted by AI|Chicky Your scoring should be identical to the gravelpit scoring - one point for each point captured.
    That is how it has been set up. I cannot think of any reason why it would not work other than you not using the latest version, but I was certain you were using it when I stumbled across your session. Are you sure it is not working properly for you?
    Bananite
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  • AI|Chicky avatar
    AI|Chicky Joined 15y ago
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    Posted by Icarus A nessecary fix for competitive play and a little something for pub servers. Changes for Version 3: -Fixed team scoring; now compatible with mp_tournament -Reduced filesize by ~10MB
    I could have sworn last night that it gave only one point for capturing all three points. Your scoring should be identical to the gravelpit scoring - one point for each point captured. Of course, this is 24 hours after playing the map - so maybe you've already fixed that.
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • AI|Chicky avatar
    AI|Chicky Joined 15y ago
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    Pros: Impressive! Not only is this map beautiful, but it's definitely an enjoyable map. Cons: Tad confusing at first - but what map isn't? Improvements: None - at least initially. You were there for the map run through on my server and despite the server problems we had at the end - it seemed to play very well. All the players in ventrilo gave excellent feedback as well. Notes: I've added the map to the rotation for my server. We do votes for the nextmap so there's no real way to tell when the map will get played. BUT - you should be able to catch it every so often and get some decent feedback from players then. I think you've done an excellent job providing a gravelpit type map with an entirely different feel but with the same type of gameplay. Excellent work! Can't wait to see your next map.
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • Icarus avatar
    Icarus Joined 11y ago
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    A nessecary fix for competitive play and a little something for pub servers. Changes for Version 3: -Fixed team scoring; now compatible with mp_tournament -Reduced filesize by ~10MB
    Bananite
    URL to post:

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