Welcome to King of the flag!
For a prefab of this MOD follow this link -> FPSB Prefab
For an IN-DEPTH Tutorial on how to map for this mod, follow this link -> FPSB Tutorial
This is a micro version of Science [FPSB Page]. it features a smaller play field, no jump ramps or cube. consequently the game play is faster and more up close and personal.
A great alternative to Science for those who like smaller maps!
EDIT: UPDATE -- Sunday Sept 28th:
A fairly large bug was found in the mod which prevented the flag from capturing when a second round was started. If you've downloaded this map before 9:00pm on sept28th you'll need to download the new version. A version suffix has been added to this map for easy download of the new version for players. It is not recommended you run earlier versions of this map.
Ever since I saw sn_huntingseason, I wished to see a real normal map made like this.
Since all the ktf maps seem to be using the same prefab, they all seem to have the same problems...
Some design notes:
1. It'd be nice if the cap were actually designed more like sn_huntingseason, which I believe actually displays a round timer. http://gamebanana.com/maps/125357
It also calls it intelligence instead of australium.
2. This is especially annoying in 1v1, but you can't pick up the intel immediately after killing an enemy holding it and have to wait for it to respawn. I think the dynamic of sn_huntingseason is a lot more fun because you can grab it on the spot. That's also how rocket jump basketball works.
3. The visual clutter created by that trail isn't good for normal gameplay, I think it's better to use the full body outline option on the flag. http://imgur.com/a/b3drH
Pros: Liked the game mode, fun interesting and new. Like the snowey alpine look.
Cons: In our play test it seemed that once one team grabbed the flag it was very hard for the other team to get it back.
I think the buildings have too much health/ammo in them. I think you should go for more of an arena feel and have very little health or ammo, it would help the attacking team wear down the one with the flag better.
Improvements: Make the area under each spawn a no-build area, a big problem we found was being able to easily set up a sentry nest and easily control the flag for the rest of the round.
Notes: Overall good job, I think I got a good idea of what I would need to do to convert startship :)