Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

ctf_backwards_b1

A Map for Team Fortress 2

No ads for members. Membership is 100% free. Sign up!

Reversed ctf with weird buildings

This is my second map. Gamemode is very simple: 1) you get the enemy flag at your base (not in spawn, but near spawn) 2) Take the enemy flag to the enemy base and score a point (capture area is the same as the place you picked up the flag, only in the enemy's base) It's basically a reversed CTF and chances are that there already is a map like this but i thought i'd just go for it since would be a nice touch to distinguish this map from the regular ctf maps out there. I would just like to know how this map plays most of all, so if anyone could give this one a quick run it would be greatly appreciated.

Files

Sign up to access this!
1-10 of 13
1
Pages
  • 1
  • 2
Go to page:
  • dullestbulb avatar
    dullestbulb Joined 12y ago
    Offline
    253 points Ranked 53475th
    access_time 12y
    I did a quick run through and so far its pretty good with only a few changes that I think are needed. 1. Few pink squared objects here and there also the lighting is a lil off with big bright spots all over the place, just turn down the brightness so we can actually see the light fixture. 2. Change the doors, spawn ones are out of fence and the other is just a wood slab going up and down and neither look right. 3. Details, I know its only beta but yea walls are kinda barren. 4. Player clips, the stairs are annoying to go up and down because of your screen jumping, just add a clip so its a smooth transition. 5. Spawn rooms look a little misplaced, perhaps split the size and have two spawn rooms in different areas, one in basement and one on another floor. 6. From a snipers point of view there isn't much to work with, perhaps add another path upwards on each side with a balcony overlooking the middle. Other than that the maps looks excellent and I can't wait for its completion.
    DDTF2.com avatar
    Mantra
    DDTF2.com
    URL to post:
  • Kosai106 avatar
    Kosai106 username pic Joined 12y ago
    Offline
    Avenger Corp.™ Flag Affiliation: Avenger Corp.™
    4,201 points Ranked 1669th
    25 medals 1 legendary 5 rare
    • 10 years a member Medal icon
    • 25 posts awarded Exemplary Feedback Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    • Reached 50 subscribers Medal icon
    • Returned 1000 times Medal icon
    Kosai106 avatar
    Kosai106
    Avenger Corp.™ Flag
    Affiliation
    Avenger Corp.™
    access_time 12y
    Very nice design dood. Its awesome. Keep it up
    Former super moderator avatar
    Mantra
    Former super moderator
    URL to post:
  • dullestbulb avatar
    dullestbulb Joined 12y ago
    Offline
    253 points Ranked 53475th
    access_time 12y
    Looks beautiful so far! Looks like a totally redesigned 2fort. I'm going to test a bit on my own in a lil bit see how game play works. Message me when the first non-beta version comes out and it may find play on my server. 66.55.159.74:27015 Game type reminds me of Halo's assault, now only to find a ctf flag that looks like a bomb.
    DDTF2.com avatar
    Mantra
    DDTF2.com
    URL to post:
  • Arnoldtf avatar
    Arnoldtf Joined 12y ago
    Offline
    366 points Ranked 49038th
    access_time 12y
    Thanks for the comments guys really appreciate it. Final version will include 3D skybox
    Bananite
    URL to post:
  • Killocity avatar
    Killocity username pic Joined 14y ago
    Offline
    24,746 points Ranked 208th
    14 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 25 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Reached 7,500 Points Medal icon
    access_time 12y
    Pros: The striking visual style of the bases is the first, and most obvious pro of the map. The complex geometry and architecture on the facades is extremely impressive, and quite unlike anything I've seen thus far! The lighting and atmosphere of the level only accentuate this, to provide a visually stunning map, with what promises to be an exciting gamemode! Cons: None Improvements: Maybe a 3D skybox, just to add extra detail to the surrounding area Notes: Very well designed map, I envy your skils at designing those buildings!
     avatar
    URL to post:
  • tom_tom92 avatar
    tom_tom92 Joined 12y ago
    Offline
    277 points Ranked 52279th
    9 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    access_time 12y
    Its your third map submission, but anyway :D. It is truly another amazing map by you. The design is un-matched even by valve. The gameplay is superb. The the lighting fits perfect with the theme. Your brushwork is on another level all its own. It actually looks like a building that is architecturally sound, unlike so many other maps. Your attention to detail.. don't even get me started. LOL!!! 10/10 from me bro, keep mapping like this and valve will be hunting you down for making too good of maps.
    URL to post:
  • WplusMouse1 avatar
    WplusMouse1 username pic Joined 13y ago
    Offline
    4,766 points Ranked 1452nd
    access_time 12y
    Pros: Very interesting design, both sides of the map look well balanced with what looks like identical trenches and other things on either side. It gives that 2fort feel with the symmetry, so I like that. The buildings are really detailed and I sure hope you can enter whole parts of them. It would be nice to go inside and just be able to marvel at their design and just say "Wow..." the whole round. Cons: It doesn't look like you have a skybox from these pictures. It's not a rather big flaw for the map, nothing that would hurt my rating, but I would love to see a detailed skybox to go with this beautifully detailed map. Improvements: Maybe add a skybox to the next release. Notes: I really like your idea that the Blu intel already starts in your base and must be carried back to the Blu base, or vice versa. Interesting concept indeed, I would love to see more maps like this from you in the future. Nice work.
    URL to post:
  • ThirtySeven avatar
    ThirtySeven Joined 12y ago
    Offline
    access_time 12y
    I'd suggest giving the BLU base more of a indrustial look. Right now it looks like a pallet swap of the RED base.
    Asshole
    URL to post:
  • dr.Cola avatar
    dr.Cola Joined 12y ago
    Offline
    1,991 points Ranked 20885th
    11 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    access_time 12y
    Quite nice. i it almost suits to be a cp map or it suits ^^
    URL to post:
  • .Krusty avatar
    .Krusty Joined 12y ago
    Offline
    10,551 points Ranked 573rd
    11 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Reached 7,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    access_time 12y
    An artistic masterpiece, can't say it better than that.
    HQ is HQ
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
Arnold
Unknown

Submitter

Arnoldtf avatar
Arnoldtf Joined 12y ago
Offline
366 points Ranked 49038th
Arnoldtf
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Development Info

Notes
Hammer

Game

Sign up to access this!

Category

License

Details

Version
1.0

Attributes

Miscellaneous
Players
24
Development State
Beta

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 9
  • 2.1k
  • 10.0k
  • 13
  • 12y

More from Submitter

More Capture the Flag Maps