Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
Based on the popular TFC map, Monkey_L, but updated and redesigned for TF2
Updated version of my previous map cp_Monkey_b2.
This version has many fixes and changes that will improve a balanced gameplay, and hopefully, less spammy mid map. I have also added signs all over to help with people finding their way around the map for the first time, as the layout isn't a simple straight line.
I have also removed the water section and the "Anti-Campers". Both of these features are useless in a command point environment, and would suit a capture the flag map more... keep an eye out for that being released.
I didn't compile HDR in this map, as it appeared to bright. There are also no map specific sounds for this map. If i release another version, it'll be the final version, and will have these things in the map, however, i have no plans to further develop the cp version of this map in the immediate future. Down the line i'll improve the map further, but for now, i'll let people enjoy this version.
Thanks to all who helped test this version and past versions of the map. (see contained info file for more information)
I echo sentiments that the map needs more visual flare. The layout itself is interesting and offers serveral options, but it seems difficult to push back to center once the enemy establishes themselves on your side of the bridge. Still, I wish to play some more on it.
Pros: Well, you certainly did a lot of changes for b2 to b3. There are lot more modern texture as opposed to the last one, and the removal of the sewers is a good change. although could have been useful, I'm in agreement that it isn't necessary in a CP environment. Lighting is decent, but can be worked on. Not much else I can touch on that is different than the last one.
Cons: There could be more in each base. They just seem empty. The third stage looks nicely setup, just try to apply a little bit more to the inside. There's also a lot of gray in the map. Along with the sky, it makes the map look dull and unattractive.
Improvements: Lighting, models, just more lively looking textures.
Notes: Great map, and I'd love to try it out sometime. Keep up the good work. :)
I didn't compile HDR in this map, as it appeared to bright
You can have HDR without it being too bright. Insert a env_tonemap_controller and add inputs to that to the OnMapSpawn output of a logic_auto. For a cool way of finding the right values to use, Google for "HDR fine tuning"
Pros: A great map that has some PRO's and some Con's. Well the pro's that I would like to point out is a nice layout that contains a great area for team playing. The game play of the map is a little okay in some cases. The lighting in the map is again simple and kind of flat in some cases. The blue area looks pretty good (showing a strong point for capture). The theme of the map looks pretty good, showing some difference's from other maps. Some Con's in this map is that it looks a little to basic and as I said before the lighting is a little but Flat, add some HDR to help bring the map to life. The one thing that I would like to see more of is MORE props...it looks to open.
Needs more props in map.
More detail to the structure of the map.
Do something with the lighting (looks to flat and simple).
Notes: Overall a nice map that yet again has some Pro's and some Con's. But yet a nice map that will be a great hit for servers looking for some fun.:D