The Game Modding Community - Since 2001

pl_strider_v3

A Map for Team Fortress 2

THIS FILE IS BEING REPOSTED AFTER CONFERRING WITH THE MODERATORS AND CHECKING VALVES "RULES" FOR CONTENT USAGE. THIS MAP IS NOT ILLEGAL. THE CONTENT IT USES IS NOT FROM THE HALF LIFE 2 GAME FILES, BUT FROM THE SOURCE ENGINE SHARED CONTENT (C:\Program Files\Valve\Steam\SteamApps\source 2007 shared materials.gcf,source 2007 shared models.gcf, source 2007 shared sounds.gcf, etc.) WHICH IS INSTALLED WITH AND AVAILABLE TO EVERY PC VERSION OF TEAM FORTRESS 2 WHETHER AS PART OF THE ORANGE BOX OR NOT AND CAN LEGALLY BE INCLUDED ACCORDING TO VALVES OWN CONTENT SHARING RULES (MOD CONTENT USAGE/SOURCE). YOU CAN SPAWN ALL OF THE HALF LIFE 2 CONTENT FROM THIS MOD IN TF2 USING create_dynamic_prop AND SIMILAR COMMANDS. REPEAT, THIS CONTENT IS CONFIRMED TO BE LEGAL, PLEASE DO NOT DISAPPROVE AS ILLEGAL SIMPLY BECAUSE YOU DON'T LIKE THE TEXTURES. ANY DISAPPROVALS MADE ON THIS BASIS WILL BE CHALLENGED. TF2 meets Half Life 2! The citizens of City 17 (red team) battle against their combine oppressors (blu team). The combine blu team is taking a strider to destroy the red team's secret research facility near their base. The red team has to destroy the strider before it reaches the research center, or City 17 is lost! The blu combine team needs to escort the strider and protect it on it's way to the research center so it can unleash it's full power! ***************************************** The strider is shielded from the front, so red needs to either get under it, or attack from the sides using the various windows, ledges and roofs around the map in order to do any significant damage. This map is slightly different from regular PL maps in a few other ways. For one, the strider, which acts as the cart, does not have a dispenser function and does not heal or replace ammo/metal, however it can attack! The strider's laser will cut down anything in it's path, friend and foe alike, so clear the area when it fires! The strider will move forward when members of the combine blu team stand near its legs, or slightly behind it. It will stop moving if it takes damage, and start moving backward if it takes over a certain amount of damage. If the strider takes too much damage it will be destroyed and the red team will win. The strider's current damage status is indicated by the color of the light on the console in the respawn room. If the light is blue the strider is in good health, green is about half health and if it's about to be destroyed the light will turn red. Blu gets 1 point for destroying each of the gates on the way to the research center. Any Red players near the gates when they are destroyed will be killed by the explosion. ***************************************** Please don't bother posting about using Half Life 2 textures and such in TF2. The entire idea of the map is that it's a Half Life 2 themed map! Credit to Valve for all the Half Life 2 textures, models, buildings, etc. I hope you enjoy this slightly different type of PL map. ------------------------------ 12/5 I revised a map. * The armor of the front of strider thickened. * I reduced some durability. * I lost a barrier. * I made a passage underground. * I made the tower where a sniper could step on. * Others 9/15 A revision point of beta version 8.1 * I set up shield before strider. The durability is low in this shield, but revives immediately even if broken. In addition, the durability of strider in itself does not decrease even if I disturb this no matter how much. * I made the durability of strider 14 from 12. * I changed some maps to be easy to do attack from the side in strider * I attracted attention to understand a lower text with the durability of strider at the time of a game start. Meters increase. * I revised that a nodrow beefsteak charr stayed on a building. * I installed a tele porter in a bottom and the gap of stairs and revised the bug that fitted in if I did teleport. * The person whom there was below if the floor that collapsed of the second gate collapsed died instantly. * strider did not attack it at the time of setup. * I attached a door to blue respwanarea. ---------------------------- *9/21 A revision point of beta 9 * I made the front part armor of the main body of strider big. * I made the size of the shield before strider big and increased some durability. * I could be accompanied and was not able to attack a wall from a long distance aside in the round building which the last curve had. * I kept an obstacle if I would repent for a snipe from a window of 1F in the second gate side. * I adjust the structure of the building to some extent generally. --------------------------- *6/16 A revision point of version2 ---------------------------- *7/4 A revision point of version3 *I make SKYBOX *I revise the bug that warning was announced when I capture STRIDER with last CP ---------------------------- Because it is WEB translation, there may be a place hard to find. Because I am weak in English, I am sorry Please watch http://blog.goo.ne.jp/dertend2000/ in detail.

Files

Posts

11–20 of 48
2
Pages
Go to page:
  • 10y
    mdawgmike avatar
    mdawgmike Joined 10y ago
    Offline
    302 points Ranked 14228th
    Pros: Original concept, fun to play, mostly balanced Cons: Not TF2ish enough; soldiers and snipers tend to dominate. On the large size, but really a non-issue once you learn the map. The information text at the beginning of the round is a little off in the grammar department, but still completely comprehensible to anyone reading it. Improvements: Possibly incorporate some smaller nooks and crannies into the main pathways as an alternative to traveling through the open street, and try to avoid dead-end paths (there are a few). Also add some direction arrows for red at their spawn (so they know to take the shortcut paths rather than travel the whole length). It would also be beneficial to let someone who speaks a little better English to edit the map info to give it the professional edge. Notes: This is an excellent map IMO. It far outperforms any other payload map. The rounds are action packed and something actually happens each time! I don't think there's a red vs. blu imbalance, the round outcome lies completely on how well a given team knows how to play the map. When it plays on our server whatever group wins attacking also wins defending (or vice versa) every single time the map comes up. Balanced teams are a definite necessity with this map. I don't know how one would improve on this though.

    8.7

    Bananite
  • 10y
    Thura avatar
    Thura Joined 10y ago
    Offline
    So I've spent a lot of time reading the reviews here. I like the notion of a hl2 map for tf2 as snipers and soldiers would have a huge advantage. Though I thought I'd add a few constructive thoughts. You might try a hunter instead. This might fix the fact that pyro's can't damage it. It sounds like your cart death notion doesn't function fully, in which case, a better implement of it might be necessary. The Cart death should cause red to win outright instead of them having to fend off from "losing team". A few ideas might include having the cart blow up early if it takes too much damage. Plus the path should be a single road, perhaps with a few slight turns but ones that one cause the cart to "collide" with objects as it tries to pass over them. With a Hunter as the cart, you might set the path over a destroyed car for instance. Another note. it sounds like this map has a future with a few fixes to be added. You managed to set up a sentry function, The spy idea sounds amusing, meaning that you'd have to keep an engineer near the cart. Additionally you could add attacks (3 levels) as though it were a turret. If you can find someone to reskin the map with better tf2 colors but keeping the content you might find fewer complaints in terms of content. I know that a mapping "team" would take longer to deal with but might very well be worth it. I wish you the best of luck and will DL the map.
    Bananite
  • 10y
    JAM-MAR avatar
    JAM-MAR Joined 10y ago
    Offline
    Yo so a while ago a horse galloped by and told me that this map was the SHIZZAT and the negative reviews were from people who were downing DAT HATERADE. Not being exactly swayed outright I decided to try the map myself. What did I find out? I found out that horses do not lie.

    10

    YEAHHH~
  • 10y
    brbuVersus avatar
    brbuVersus Joined 10y ago
    Offline
    3,550 points Ranked 1406th
    Pros: Good concept. Cons: 1. Strider's health is absolutely ridiculous. When our community was testing the map, it took a couple of minutes for RED, uninterrupted by BLU, to destroy the strider. 2. Bad brushwork. I just love being stopped by something 6 inches high, while being able to walk through a 3 foot pile of rubble. 3. Steamroll. Steamroll. Steamroll. After one round, BLU's AVERAGE score was in the 30s or 40s. The highest scorer on RED had 9 points. When the teams were switched, the exact same thing happened: the people who got 5 or 6 points on RED had scores in the 40s after just one round of attacking. 4. I just love getting 25 frames per second when I usually get a framerate at least 3 times that on most maps in heavy combat. 5. Oh, and I would rather have to "endure" a TF2-style sign than wander around looking for the battle. Improvements: Reduce the strider's health, or make it easier for RED to damage the strider; improve brushwork; optimization. Notes: You should get someone who speaks English natively to correct the map's ingame text, as well as its description on this page. Also, nice decompile. Honestly, I don't really know why I dislike this map. Wait, actually, I do: I love the idea, but the execution is terribly lacking. :(

    2.7

    #pwnyexpress
  • 10y
    geo avatar
    geo Joined 11y ago
    Offline
    502 points Ranked 9460th
    Thanks for update and keep up the good work

    10

    Bananite
  • 10y
    JPC avatar
    JPC Joined 10y ago
    Offline
    4,155 points Ranked 1200th
    12 medals 2 rare
    • 25 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    Pros: A very balanced map, snipers serve a purpose, multiple positions where a sniper can snipe undetected, this map is a shining example of what TF2 should be, realistic sniper positions, a sniper takes out an enemy from a concealed location and here this is perfect, I enjoyed playing sniper on the Blu team and on the Red team as well, sir I congratulate you on actually making a sniper map that I can enjoy, these are rare and hard to find. Cons: I get a little fps issue, but overall, I enjoy playing the map. Improvements: Increase the fps a little in some spots. Other than that this map is flawless. Notes: If you make anymore, I look forward to trying them out, this is a snipers dream map, actually able to eliminate the enemy from a distance, that I admire, it's rarely focused on, and you have succeeded in making several viable sniper positions. You sir have done an outstanding job and I congratulate you. I think I'll be keeping a close eye on your next works, congratulations you have earned a fan. Maps like these need to be recognized and accepted, that is why I play TF2 as well as CSS, examples of these maps are cs_velvet_Elvis or cs_withdrawal, maps that have earned the respect that they deserve by me, viability is everything without it a map is nothing but pretty scenery remember that.

    10

    "War were declared."
  • 10y
    Snuffles10155 avatar
    Snuffles10155 Joined 10y ago
    Offline
    225 points Ranked 17759th
    7 medals 1 rare
    • 6 years a member Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    Balance: The map makes it difficult for classes to damage the strider on the red team,such as with pryo and demoman Fun: This is definately an interesting change to see hl2 in tf2 and excellent work on implementing the strider like that Gameplay: Lots of high vantage points are good,but the streets can be a bit cluttered which can cause problems when it gets hectic. The fact you got strider as payload is the win here though good job

    8.3

    "Snuffleuffleoffucleus !"
  • 10y
    Awesome map. Keep up the good work!
    Bananite
  • 10y
    Crap CMZ avatar
    Crap CMZ Joined 10y ago
    Offline
    1,111 points Ranked 4610th
    Posted by Khaos - Bobo the Monkey Boy cut for length
    Thanks for all the opinions. I'm fairly surprised that blue seems to win most of the time where you are playing though. Up until this newest version today red literally wins about 9 out of 10 times here by destroying the strider and this is on three different servers with different communities of players. I think part of the reason might be hinted at in your post, you mention pyros not damaging the strider, which is true, but no one damages the strider by shooting the legs. Only the shielded head area registers damage (that was part of the reasoning behind making the shield visible in newer versions, to give players an idea of where to shoot). Pipebombs don't explode on contact, but that's unfortunately unavoidable, I believe stickies not adhering to the strider is intentional (they still do damage when exploded in the air near the strider however).

    10

    Semper ubi sub ubi
  • 10y
    dertend2000 avatar
    dertend2000 Joined 11y ago
    Offline
    1,862 points Ranked 2749th
    7 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    I updated a map to 8.1. I balanced for the cause and coordinated feedback of all of you and revised the bug. The big change did the durability of strider to 12 from 10 and set a shield on the front.
    DIODIO
11–20 of 48
2
Pages
Go to page:

Embed

Share banner
Image URL:
HTML embed code:
BB embed code:
Markdown embed code:

Credits

Key Authors
diodio
Unknown
natto-sol
Unknown

Submitter

dertend2000 avatar
dertend2000 Joined 11y ago
Offline
1,862 points Ranked 2749th
7 medals 1 rare
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon

dertend2000
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!
Sign up to access this!

Category

Details

Version
3

Attributes

Miscellaneous
Players
26
Development State
Final/Stable

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

Stats

  • 5,005 Downloads
  • 31,664 Views
  • 48 Posts
  • 10y Submitted
  • 9y Modified
Sign up to access this!

Greetings! Mascot

GameBanana is one of the oldest mod sites on the net. Sign up and maximize your browsing experience.

  • Subscribe: Get notified of new submissions like this.
  • Say Thanks: Show your appreciation - send modders points.
  • Post: Give modders your thoughts on their work.
  • Vote: Help your favorite modders win monthly awards.
  • Rate: Rate mods and help them stand out.
  • Flag: Alert moderators and warn members of problems with mods.
  • Watch: Get notified when mods are updated.

Resistance is futile... Sign up now!

Already a Bananite? Login

More from Submitter

bcp.crwdcntrl.net tracking pixel