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A Payload map in a circular way where both teams can cap
This is a circular payload map. This means that the cart can be pushed by both teams and both can cap. The cart itself loops arround making the core of the battles move all the time to the other base. because the cart cannot go back to a old CP it has to make a full circle again. This also gives a chalenge for the overpowered teams as they are forced to keep control of the cart at each point. A win by capturing all points gives 2 team points. If the timelimit is reached the ammount of control points owned by each team are compared and when you got more than the other team then you still get a win but then with only 1 team point. when both teams have a even ammount its a stalemate. When the timelimit is reached there will be overtime for the point its about to reach, when its reached the round ends.
The round time starts at 8 minutes but gets a variable ammount of time added for each capture (this time is based on the speed of capture to prevent a endless game).
Note: The basic payload UI doesnt allow the red team capping which is why i had to add the text of the current team capping. Whenever valve makes it possible i will change this.
Special thanks to Nelsaidi who supported alot of tests.
Good map but i found a few things you might wana sort out for b2
- the spawn doors are always open, a nice place for a heavy with the cabnets right behind him and no way for a spy to get him
- the setup time seems abit on the long side, but thats probly just me not liking setup times
- bullets go right thou the payload
- the doors to the right of spawn (the yellow duel ones) appear to be floating
other than that, a good map, look forward to testing it ^_^