There are a lot of changes and additions in this version from v1
changes / additions:
- randomly timed doors (open /close randomly)
- useable spotlight
- new glass texture
- breakable glass
- props in the spawns
- some texture changes
- "secret" doorway in the "red rooms"
- brighter lights
- more spawn points
- changed the middle rooms props around
i think thats about it but it is a pretty fun map
if you have any problems with it let me know
otherwise enjoy :)
thanks to Z for his glass texture and making the random doors
thanks to Jonny Higgins for his spotlight prefab
thanks to Chizbone for his naving expertise
there will be an update to the file with a custom nav file made by Chizbone
Very good man, i really like this map, it is well lit and the different colours really set the mood for it, the use of ambient sounds is good and gives it a depth that not many other aim maps have.
The center is well layed out with a good mix of both open space and cover. The use of rain is very good as well as not many people use func_percipitation. Also a good use of my prefab it fits in really well i think.
There isn't much i can complain about really, other than the stairs in the spawn rooms i think could have been built a bit better, perhaps a bit wider and only two sets of stairs without that little set at the top. Other than that you have fix all the other problems i saw with it.
Game play wise it works well, the random opening of the doors makes it more interesting as its hard to know when people will come though, and hard to work out what door to go back though if you need to run away and re-load etc..
Also i can imagine this to work well as a zm, or gg map, with little or no alterations.