Posted by xtremez7
Hi! It's me again. lol
Did you know the next-version release time??
Becuase I can't wait to play it with my friends
And did you know how to climbing up the destructible tower?? You know It'd be great sniper spot, or It's just trap for whoever stand near gastank.
PS: when I used noclip and get a look from above, what is square things that have darkegde on the ground. I've seen it all areas in your map
That's because you are exiting the skybox, those are just holes in the ground. As for the tower, there is no ladder but I may add one in the next version.
Release date for the next version is still unannounced, but I'm working on it. As soon as I have an estimated date, I'll let you know. Thanks for the support, I really appreciate it.
Posted by xtremez7
OK...Here's some bugs (I thought other guys might not happens like this)
When I create server.After it finished,It has some text appear said "Sampling Walkable space"(May not be exactwords) Then everything is stop except backgroundsound. And I must press Ctrl+Alt+Dlt to exit!!!
The sample walking space is VALVe's way of "rendering" the map for bot use. As for it getting stuck after, I'm not exactly sure, no one else has reported this problem to me. I'll see what the problem may be. Please be patient and I will do the best I can. :]
Posted by TempletonPeck
1. Every map you post in the CSS Area is for sure a Counterstrike Map. cs_ stands for hostage rescue maps so dont confuse people by naming it cs_ cause it isnt a cs map. I also would call it fy_ or aim_
2. There is no "little" lag...
It lags like Hell! You really should remove the fog and optimize the map. I got a very fps friendly config cause i know how to make a config, and even that doesnt prevent me to get fps drops from 120 to 5 on your map.
And believe me - many players dont even know how to simply OPEN their config. So
for 98% of all your map is unplayable for sure, so please overwork it.
I wont rate it now cause its a beta, but ill subwatch it and im looking forward to the next version, cause the overall theme and setting of you map is nice.
I got a solid 55-60 fps on mine. A few points dropped to about 40's, but after optimization it will greatly help the problem. Thanks for not rating, like I said I was looking for a rating that is based on the look, theme, ambience and layout. :]
Posted by LocutusH
The reason i gave you a 7 for all, is that we playtested this map right now, and it is unplayable.
Did you try this on a server? Because on a 100 tick server, if people begin to join, right after 4-6 men the map begins to lag like hell. People have almost NO fps in the area where the fog is, and as we were 10-12, and someone shoot the destructible tower, we had just 1 image coming every 2 seconds...
Ive had to change it away....
I can not judge about the other aspects of the map, since i didnt have the opportunity to see it... Does look good on the screens, ingame a little unrealistic but nod bad.
Thats all i can say, until you make it playable on a real server :)
Oh and forgot to say: Do not name it cs_ . Its fy, aim, or maybe even gg, but definitely not a cs_ map. That stands for hostage rescue.
I knew this would come up eventually. I put cs in front of the name because it's for counter strike, and I don't want this to be a fy map or a gg map. I want it to be a Counter Strike map. Wasn't sure what else to put in front of it.
As for the lag issue that you are getting, is it on all of the fog, or just on the little stream? Because I also notice an FPS drop on the little stream, but not the lake itself.
A quick question about your rating, for ambience you gave it a 7, why? Also for sound you gave it a 7, so birds chirping, water flowing, frogs croaking, and wind/leaves blowing around isn't good enough or what? I'm just a little confused by the rating. I was looking for a looks rating, not a playability rating, which is why there is not category for rating how playable it is. I realize it will lag a little because I haven't optimized it. I know I should have put that there and will add it soon, I'm just asking if you could rate the layout, the looks, and the ambience of the map. Not how playable it is, optimization will come in the next beta after I complete my layout and design.