Remade from scratch ctf_battle_creek using proper TF2 models, materials and sounds.
Map scale and dimensions are mostly the same.
Added water to the creek
Changed rear teleports to enhance signalling (it looks like a fancy portal, not just some glowy lines)
Both teams bases are the same to increase balance and stop favoritism.
Moved intel away from skylight to stop pro Rj'ers from wininng the map in less than a minute.
Little surpise with some physics if you can find it.
Multiplay UK TF2 has kindly hosted my map on one of their servers.
22.214.171.124:27615 Multiplay.co.uk :: TF2 (03) (ctf_battle_creek_tf2_a)
Come and play!
I enjoy this map a lot but the intel in spawn thing provokes spawn killing. I would suggest putting up the glass see-through walls around the spawn area? That might cause other problems though and make the intel too easy to defend.
Pros: Great map, Much better fps then the last version.
Cons: Only complaint on our server is spawning with the intel. Very easy to spawn kill
Improvements: spawn room
Notes: We have this on a east coast us server in the rotation also. 126.96.36.199:27015 THE FIGHT CLUB
Pros: Great recreation. Definitely the best TF2 version of Battle creek. The bases are quite a work of art. I hope my server changes to it. (its far better than battle_creek_s that im forced to play at the moment)
Cons: The walkway up into the base is a displacement which is ridiculously hard to climb, just make it a flat ramp. also there is a fallen pillar there, this kinda messes up the flow of gameplay.
Improvements: The displacements look a little rough. I think you should reduce the power to 2 because Im pretty sure its 4 atm. Almost everywhere and everything looks extremely jaged outside. (if you know what I mean). I think you went a bit over the top with the displacement scaling. Also you have gone a little wacky with the alpha blending, like there are rocks randomly sprayed up the wall which looks wierd.
Notes: Its a great start. My only critque again are the rough looking displacements. You made the power scale too high.