Counter-Terrorist forces learn about a Terrorists plan to infiltrate into the warehouse area and bomb nearby buildings unless their demands are met...
It is a peacefull sunday. Birds are singing and everything is fine until Counter-Terrorist forces learn about a Terrorists plan to infiltrate into the warehouse area and bomb nearby buildings unless their demands are met. CT-unit has been dispatched to secure 2 key areas to stop them. Meanwhile, Terrorists are planning the attack...
This is the map that i have been working on for long time. I havent counted hours but for the last 4 months i have been working with this when i have had time and here it is. The final version. Compared to the beta release, I fixed lightning and this one has way better fps among other fixes (a ton). Textures to their rightfull places, small scenery issues and especially few odd walls. I had some help harnessing out the bugs and finding errors. Thanks for all who contributed and i am happy with the final result.
Total filesize is 16,3MB
Total filesize as Bzip2 packed: 5,45MB
Navigation file (.nav) is 0,5MB (bzip2 packed less than 200KB)
Created by ICS on 3rd of August 2008
PS: Play the map, don't just look at the screenshots.
There is an updated version of this map here on fpsbanana, http://www.fpsbanana.com/maps/113040
It is free of bugs that might cause server crashes and has better fps among other things.
Please upgrade your servers maplist from de_varasto to de_varasto_v3 if you are using my map.
I'll respond to some of the comments here:
First of all, thanks for the assesment and your opinions! I didn't think this map would get so high score than it is rated now but im happy with that. Everyone has right to their own opinions.
I dont know how nav-file would need optimization since it shows all the places and names. Fps averages somewhere between 200 and 220 while played alone in my pc. There is one area that has only 180 and thats the lowest i can find. To fix that area, i would have to change layout rapidly and that isnt an option. This still performs a lot better than some stock maps (ie militia).
This map was also designed to be fast action paced so you can understand why it goes "near chaos" and there are lots of pathways so it will work in this manner. I tried to do something original and i think i succeeded quite good in this. There are atleast 3 ways to go which then divide to 2-4 separate paths and thats the beauty of it. Idea was that you can take a new route every time you play this map and still dont get bored as the playing experience is different every time. You dont get used to the same pattern where the enemy approaches. Just gotta be fast but also carefull. Takes time to learn this map and it was made especially for public players. However, it became a bit smaller than i wanted.
This is the final release of this map but if i ever do another version, it will include 2 more routes that this one doesnt have (on both sides. A bit extended, or something). HDR (since it was suggested) and perhaps other minor fixes (anyone found any BUGS? Feel free to report).
I will enlighten how this map was born soon at my site. You can see the early alphaversion and some thoughts about creating of this map in there too. Ill make a post here when i'm done. Keep the suggestions, ratings and comments coming! I'll read everyone of them with enthusiasm and respect every opinion.
Pros: Awesome detailed map :) I like the athmosphere, and that is in fact suited for large, and small servers also. Its a bit "unrealistic", or surreal in some places, and this is also a pro, and a con.
Cons: 1. The layout. Or the lack of it. You can go too much ways, there are too many passable areas, and therefore it is very hard to work out a strategy. It is neary a chaos.
2. This is in conjunction with the first con, that in many areas the ways, corridors, and doors are simply unrealistic. They are connected in a nonsense way.
Improvements: Maybe removing the nonsense connections could make it more simple, and even more realistic.
Notes: Anyways, its a cool map :)
We will keep it in our cycle for sure.