cp_fallout

A Map for Team Fortress 2

Cp_fallout random cp order outside+inside

Cp_fallout by Bobby "Spas12" Cardona halflife2kid@hotmail.com http://www.interlopers.net/portfolios/17227 cp_fallout consists of a more open battlefield with unique control points that can be captured at anytime regardless of other CP control. Capture all 3 control points to win the round. Thank you for downloading! Special thanks to Vicpop and Monkeh for hosting beta session and all of Interlopers for feedback.
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  • RadiaNtz avatar
    RadiaNtz Joined 10y ago
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    10y
    Pros: Looks great, plays great. Cons: So open.. A good sniper can pick everyone off really easily. Improvements: As others have said, more cover for A, and make it easier to find C. Another thing I've found is that the skybox is quite low in some places... I've often been blocked by it when rocket jumping around.

    8.7

    Stabby Stab Stab Stab
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  • kankle king M.D. avatar
    kankle king M.D. Joined 11y ago
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    329 points Ranked 13785th
    10y
    Cons: Snipers are so OP its silly. If you added more stuff in the middle it would play better
    Bananite
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  • Defur avatar
    Defur Joined 10y ago
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    10y
    Pros: Looks so awesome! Should be a standard map :D Cons: Some places are to big for snipers, maybe som cover? Its not a standard map :( Improvements: More cover for A, make C easier to find! Notes: The gameplay looked awesome when I saw the match being played on the CEVO pre-season on TFTV. =]

    10

    Bananite
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  • Zuko avatar
    Zuko Joined 11y ago
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    326 points Ranked 13889th
    10y
    Map need better optimizations, i have huge fps drops if I look at whole map. [C2D 6750 @ 3.35, 4GB Ram Patiot, GF 8800GT 1280x960 and 1024x768]
    Bananite
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  • dr.Cola avatar
    dr.Cola Joined 11y ago
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    1,450 points Ranked 3665th
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    10y
    Nice :D send it to valve
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  • Vicpop avatar
    Vicpop Joined 10y ago
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    10y
    Pros: Looks great, plays well after you get used to the way it's laid out, and doesn't get old for a long while. Cons: At first the layout is pretty confusing, and there are a few points (very few) in the displacement ground where you get stuck for a second or two. Improvements: Make C easier to find, provide more cover for A. Notes: I hosted the third beta test for this map.

    8.3

    what
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  • Cookeh avatar
    Cookeh Joined 10y ago
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    350 points Ranked 13162nd
    10y
    Looks nice ill try it out now and see if it cuts the mustard before it hits my rotation gameplay is a bit lacking if the teams are slightly out or if there aint enough players also look into signposting point c better

    9.5

    Bananite
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  • Fearlezz avatar
    Fearlezz Joined 11y ago
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    6,509 points Ranked 746th
    10y
    This looks indeed good. I'll take this for a spin when I can
    Mappin' for life avatar
    Mantra
    Mappin' for life
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  • ghost12332 avatar
    ghost12332 Joined 10y ago
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    10y
    Pros: Its so awesome. I play tested this map. Valve quality. He optimized it VERY well. I get a steady 40-80 FPS with my 8600 GT. EDIT: Just played on a 32 player server. It was FUCKING EPIC#@%!#! Cons: Tad confusing at first.

    10

    Bananite
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  • sawo avatar
    sawo Joined 11y ago
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    357 points Ranked 12935th
    6 medals 1 rare
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    10y
    Pros: Nice looking Cons: none Improvements: none Notes: none

    10

    mapping keeps me sane
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Credits

Key Authors
Spas12
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Submitter

Spas 12 avatar
Spas 12 Joined 14y ago
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Spas 12
Creator
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Development Info

Notes
Valve Hammer Editor v4.0 Orange Box engine

Game

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License

Details

Version
1.0

Attributes

Miscellaneous
Players
32
Development State
Final/Stable

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Stats

  • 3.4k DLs
  • 17.6k Views
  • 10 Posts
  • 10ySubmitted
  • 10yModified

Scores

87 bScore
9.4 Rating

6 voters

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