aim_combat_arena_v1

A Map for Counter-Strike: Source

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So the other night i didn't feel like working on any other maps and i had an idea for a new map it took me about 8 hours to complete v1 i was just playing it with some bots and its pretty fun I'm still finding things to add in v2 possible changes for vs include: brighter lights some weather effects more spawn points possibly make it an escape map thats all i can think of for now so if you have any ideas/suggestions for upgrades let me know have fun :)

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  • 9y
    Klexicon avatar
    Klexicon Offline
    Member Joined 10y
    156 points Ranked 21091st
    Np, just make sure you have sniper cover as well, thats up to you to figure out how to do it, but just make sure its there, for balance purposes, and let me know when you release V2 and I'll be sure to assess it.

    8.7/10

     avatar
    Mantra
  • 9y
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    Mastergun Offline
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    Posted by Klexicon

    Pros: The layout in this map was very nice. The symmetrical design provides an interesting aspect, while not having people want to be on one side more than the other. I also liked how the stairs at the spawn were set up, allowing you to just run straight and keep going, rather than having to turn a bunch of times, this sort of thing is not something I would have expected to see in a symmetrical map such as this.

    Cons: One of my first cons is the bland spawns, they seem to be empty, not much on the walls, nothing on the floor, and the brushes you spawn on are just blocks. The ramps going up to the top of the building seem to protrude out of the wall a little bit, not sure if this was intentional, but it just looks a little odd. Most of your door frames are kind of boring, and looks like you just carved it out of the wall. 2 of the spotlights on each side of the map aren't shining, yet the prop says it should be otherwise. I also noticed some lack of cover in the center of the arena, maybe some taller boxes there or something to provide more cover. The map is also a little dark, its really hard to see the CTs due to the fact that they by default, are blue.

    Improvements: Fix the lighting, make it a bit more bright. You should also make the glass on the top of the arena so that you can shoot through, if not break it. Other wise the only reason to be on top is to see where your enemies are, and in a map like this, its not needed. So add some sniper support ;). I would also suggest you center the lights above the doors at top outside the spawns, just for the sake of it all being similar. And maybe put a door connecting the red rooms, or at least some sort of covered tunnel, to provide another way around.

    Notes: Good map, fun for quick little matches, it would be hard to have a lot of people on this map at once, due to the size. Game play was fun and quick, the exploding barrels were unexpected, I did a kamikaze run with a nade and ended up blowing myself up because of them, so great idea there :).

    All in all, keep up the good work, I cant wait for V2.


    thanks for the assesment

    some good news is that i have started on v2 which is brighter and more cover and you just gave me a good idea for secret pasages in those red rooms to connect them
    for the spawns I'm still not sure what I'm going to do with them the spot lights have been changed / fixed I'm going to add doors that open and close randomly and use able spotlights

    and yea i wasn't sure if people would like getting shot from up top so i will make that glass breakable and thinner so you can shoot through it
    run, gun, reload avatar
    Mantra
    run, gun, reload
  • 9y
    Klexicon avatar
    Klexicon Offline
    Member Joined 10y
    156 points Ranked 21091st
    Pros: The layout in this map was very nice. The symmetrical design provides an interesting aspect, while not having people want to be on one side more than the other. I also liked how the stairs at the spawn were set up, allowing you to just run straight and keep going, rather than having to turn a bunch of times, this sort of thing is not something I would have expected to see in a symmetrical map such as this.

    Cons: One of my first cons is the bland spawns, they seem to be empty, not much on the walls, nothing on the floor, and the brushes you spawn on are just blocks. The ramps going up to the top of the building seem to protrude out of the wall a little bit, not sure if this was intentional, but it just looks a little odd. Most of your door frames are kind of boring, and looks like you just carved it out of the wall. 2 of the spotlights on each side of the map aren't shining, yet the prop says it should be otherwise. I also noticed some lack of cover in the center of the arena, maybe some taller boxes there or something to provide more cover. The map is also a little dark, its really hard to see the CTs due to the fact that they by default, are blue.

    Improvements: Fix the lighting, make it a bit more bright. You should also make the glass on the top of the arena so that you can shoot through, if not break it. Other wise the only reason to be on top is to see where your enemies are, and in a map like this, its not needed. So add some sniper support ;). I would also suggest you center the lights above the doors at top outside the spawns, just for the sake of it all being similar. And maybe put a door connecting the red rooms, or at least some sort of covered tunnel, to provide another way around.

    Notes: Good map, fun for quick little matches, it would be hard to have a lot of people on this map at once, due to the size. Game play was fun and quick, the exploding barrels were unexpected, I did a kamikaze run with a nade and ended up blowing myself up because of them, so great idea there :).

    All in all, keep up the good work, I cant wait for V2.

    8.7/10

     avatar
    Mantra

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Mastergun
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Mastergun avatar
Mastergun Offline
Member Joined 10y
3,431 points Ranked 1354th
10 medals 1 rare
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon

Mastergun
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Category

Details

Version
1.0

Attributes

Miscellaneous
Players
30
Development State
Final/Stable

Stats

Posts
3
Views
970
Downloads
1,096
Date Added
9y
Date Modified
9y

Scores

77 bScore
8.7 Rating
8.7 Critic

1 voter

1 critic

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