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Latest changes (b3 -> b5)
- Added 30sec setup timer
- Fixed setup doors
- Added new route between A & B
- Added new route between A & D
- Opened up route to C
- Improved B performance
- Replaced grass texture
A = Open Landing area
B = Open Dock Area
C = Main Island Entrance
D = Rocket Launch Area
I wonder if you could get some mileage out of the new textures in the Heavy update so that you wouldn't have to use your own grass textures and thus reduce the file size a bit. Even with that, I still expect that the huge size of this map would be a barrier to uptake for most players.
Beta 3 needed a couple of full playtests before I put it on here, Ive heard of no showstoppers yet so hopefully will put it up soon.
Note taken about the ammo/metal supply.
As for ping increase, thatd be great, I spectated on a french server which had the spectator ping set higher with an AFK dismiss message (if that makes any sense).
Thanks for the feedback guys. I will hopefully spectate some games to see how they play out.
I will look to opening up a couple of routes and see how the final point rushing is - Hydro is pretty much the same thing but Im open to changing to it.
As per Booster suggestion ive changed the starting locations for the teams tho Ive no idea why spawn points arent changed on each round, I will have to contact Valve about that.
Pros: Gorgeous map, well detailed. Very fun play.
Cons: Claustrophobic. The map description and layout comes up at the start of every round.
Improvements: Open up second stage, it needs another route.
Notes: We loves ya at ]NsR[ Noggin! keep up the good work.