tc_spectre

A Map for Team Fortress 2

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This is a Hydro style TC Map. 4 different alternating zones and 2 end zones.

Enjoy!

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  • 1
  • 2
  • 9y
    nichehobbyrobot avatar
    Member Joined 9y
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    I only got the chance to play it once on a very empty server a long time ago, but it looks like a great map. I'd love to give it a real go sometime.
  • 9y
    Noggin avatar
    Noggin Offline
    Member Joined 10y
    186 points Ranked 19010th
    Latest changes (b3 -> b5)

    - Added 30sec setup timer
    - Fixed setup doors
    - Added new route between A & B
    - Added new route between A & D
    - Opened up route to C
    - Improved B performance
    - Replaced grass texture

    A = Open Landing area
    B = Open Dock Area
    C = Main Island Entrance
    D = Rocket Launch Area
    Bananite
  • 9y
    Bilge avatar
    Bilge Offline
    Member Joined 9y
    I wonder if you could get some mileage out of the new textures in the Heavy update so that you wouldn't have to use your own grass textures and thus reduce the file size a bit. Even with that, I still expect that the huge size of this map would be a barrier to uptake for most players.
    Bananite
  • 9y
    Noggin avatar
    Noggin Offline
    Member Joined 10y
    186 points Ranked 19010th
    Beta 3 needed a couple of full playtests before I put it on here, Ive heard of no showstoppers yet so hopefully will put it up soon.

    Note taken about the ammo/metal supply.

    As for ping increase, thatd be great, I spectated on a french server which had the spectator ping set higher with an AFK dismiss message (if that makes any sense).

    Bananite
  • 9y
    I found b3 somewhere and I'm going to give the map a try for the first time on my server (IceWind) later. It's a London-based server so I'll see about raising the ping limit for you if needed.
  • 9y
    BlackyNoir avatar
    BlackyNoir Offline
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    One thing: there's a somewhat lack of metal around in the segments, especially near the CP. Is the Capture Point isn't very close to the resupply, it's a real pain to set up sentries and such.
  • 9y
    Noggin avatar
    Noggin Offline
    Member Joined 10y
    186 points Ranked 19010th
    Thanks for the feedback guys. I will hopefully spectate some games to see how they play out.
    I will look to opening up a couple of routes and see how the final point rushing is - Hydro is pretty much the same thing but Im open to changing to it.
    As per Booster suggestion ive changed the starting locations for the teams tho Ive no idea why spawn points arent changed on each round, I will have to contact Valve about that.
    Bananite
  • 9y
    Noggin avatar
    Noggin Offline
    Member Joined 10y
    186 points Ranked 19010th
    Updated to Beta 2b

    * Fixed spawn door problem (hopefully)
    * Fixed the round indicators
    * More map optimisations
    * Changed the Red/Blue start locations
    * Added some more obstructions at B (dock area)
    Bananite
  • 9y
    Noise avatar
    Noise Offline
    Member Joined 11y
    249 points Ranked 15476th
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    Pros: Gorgeous map, well detailed. Very fun play.
    Cons: Claustrophobic. The map description and layout comes up at the start of every round.
    Improvements: Open up second stage, it needs another route.
    Notes: We loves ya at ]NsR[ Noggin! keep up the good work.

    9.7/10

    Apeeling Member avatar
    Mantra
    Apeeling Member
  • 9y
    RiptoR avatar
    RiptoR Offline
    Member Joined 10y
    Good looking map you made here!

    9.7/10

    Bananite avatar
    Mantra
    Bananite
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Member Joined 10y
186 points Ranked 19010th

Noggin
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Details

Version
5

Attributes

Miscellaneous
Players
32
Development State
Beta

Stats

Posts
13
Views
11,471
Downloads
3,564
Total Downloads
3,564
Date Added
9y
Date Modified
9y

Scores

82 bScore
9.5 Rating
9 Critic

3 voters

1 critic

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