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A Map for Counter-Strike: Source

First map i've posted on FPSB, have a look tell me what you think, its a dust aim map with plenty of weapons to choose from. Enjoy

Well this is my third map but the first map i've posted.



  • 10y
    rtheone avatar
    rtheone Joined 10y ago
    991 points Ranked 5022nd
    Wow, you did some really nice work there in aim_sandbox. I feel you put some serious time into this map. The map shows some really nice potential but misses on some key points: One, I feel the spawns are somewhat misplaced, so in an update, try to place them in a more secure area. However, the general location is still a perfect idea. Two, some more crates need to be added. I just don't feel there is enough cover. However, this has it's own pros and cons. It can make levels fun, tense, and short, but it can make really good players overwhelm really bad players really easily. Overall, however, this map is really nice and covers some really nice ideas. You are really really good for a beginning mapper, and I still can't believe this is your third map! Keep up the work, it's really nice. I definitely look forward to seeing more maps by you. Great job. Plus, the map look really really nice.


    Life Sucks... Deal With It.
  • 10y
    Degger avatar
    Degger Joined 11y ago
    157 points Ranked 22096th
    Pro pro nice desgin and everything. n1. Keep up the good work. Next time try to add some physic objects ;) :p Like cans barrels


    The man with few words avatar
    The man with few words
  • 10y
    Very nice map, textures all well mapped. Well worth playing on an aim server. very balanced and has all the relevent clutter for a aim map. defo recommend you give it a try on your aim server.


  • 10y
    Nice map mate , i am definitely gonna try it out :D


    there is Nut-thing better salt
  • 10y
    Orangeee avatar
    Orangeee Joined 10y ago
    Pros: Good aim map, giving players choice of weapons, without letting them have awp >:D teleports etc appropriate. Cons: The preaiming spawns as I mentioned before, would annoy people if someone had a rifle then there would be an instant kill. maybe put walls further back and spawn behind them?


  • 10y
    sk8er-al avatar
    sk8er-al Joined 10y ago
    Great map to play on! I love the design of it. I think out of the three that ive played of your maps, this is the best and i think with the variety of weapens from ak47 to scout and nades lying around in both CT and T spawn areas. kee pup the good work mate! Looking forward for your next map!


  • 10y
    0neK avatar
    0neK Joined 10y ago
    Well thank you for the comment. :) Did you play it, and yes for 24 players it is quite open, I play widescreen as wel, so this could be the problem. The cover walls add extra cover to them beside the boxes being to the left and right side? slide up randomly, to me that is a bit unordinary but I will look into what you mean by that. edit: I get what you mean now, that could be quite a good experiment, id have learn how to make them do that in motor type sequence. Maybe add a toggle button to stop one of them, add one to each side player side of the map, maybe at the top with the scout or the back with the Spawns next to the grenade spawns, add a toggle button button.
    Map Designer
  • 10y
    Veon avatar
    Veon Joined 12y ago
    2,172 points Ranked 2250th
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    Pros: It's evenly balanced, good job for someone who is new to mapping. Cons: Looks a bit to open. Improvements: Add stone walls in the open spots in the cover walls and make them slide up and down randomly.




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0neK avatar
0neK Joined 10y ago

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Development Info

This map is my third map, it was designed over 2 days so I hope it looks okay.
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  • 8 Posts
  • 10y Submitted
  • 10y Modified


81 bScore
9 Rating
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7 voters

1 critic

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