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"Where trains mean business"
Freight can be thought of as a bonus map. With CP_Steel progress slowing down towards the finish, Fishbus didn't want to just work on fixes for older maps, so he created something within a month to test out some of his optimization abilities, and to keep him familiar with firing out new ideas for maps.
The product of this is cp_freight. A map where trains mean business, literally. The map has an 'S' shaped structure with two rails running through the map, from each teams last point, towards the middle and then back towards the enemies base point. Unlike cp_well, the trains have been extended in size and slowed down, to make them more involved during a battle. The trains are random, and are quite happy to run over or frustrate RED or BLU equally.
The second and fourth point are inside the teams warehouse, slowing down a steamroll and bringing the fight indoors. It breaks the pace and of course, the surrounding environment.
So enjoy this simple and symmetrical control point map with a more involved train system.
Custom models made by "Fish Ladder Theory".
Pros: Nicely made map. A map Valve themselves would have been proud to make. I like the overall design and layout of the map. Seeing that you can't run straight the entire way to go from one to the other point makes this map great. Custom textures a plus, and great gameplay for every class in the game. Plenty of chokepoints, but teamwork can take break them down. I also really like how you got that train going form the first point to the middle to the final point.
Cons: WarningShot said it, but I'll repeat it, outer skybox looks ripped from badlands, but that's no big deal. I'd like to see the train be a bit faster. I'm not sure how this would affect people who are on the train beds, but if doesn't affect them, I'd suggest a much faster speed. Anyone who gets hit by the front of that train has got to be the dumbest person in the world, lol
Improvements: Faster train!!! Also make the BLU base look a little more interesting.
Notes: Good map. I really like it. Keep up the good work!
Pros: Great looking map. Easy to follow layout with good arenas around the control points.
I noticed a few custom textures and models which is great.
Skybox looks really good (however outer skybox seems to have been ripped from cp_badlands).
Cons: The blue interior is a bit bland in some hallways, but only noticeable if your looking for it.
Improvements: If a balancing issue arises and the map needs to be changed, consider adding more detail to blue interior.
Notes: This is one of those maps the sets the bar in terms of quality for TF2 custom maps, and its great to see custom content reaching this level of quality.
Defiantly in my top ten TF2 maps.