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cp_freight final

A Map for Team Fortress 2

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Cp_Freight: Where trains mean business

CP_Freight "Where trains mean business" Freight can be thought of as a bonus map. With CP_Steel progress slowing down towards the finish, Fishbus didn't want to just work on fixes for older maps, so he created something within a month to test out some of his optimization abilities, and to keep him familiar with firing out new ideas for maps. The product of this is cp_freight. A map where trains mean business, literally. The map has an 'S' shaped structure with two rails running through the map, from each teams last point, towards the middle and then back towards the enemies base point. Unlike cp_well, the trains have been extended in size and slowed down, to make them more involved during a battle. The trains are random, and are quite happy to run over or frustrate RED or BLU equally. The second and fourth point are inside the teams warehouse, slowing down a steamroll and bringing the fight indoors. It breaks the pace and of course, the surrounding environment. So enjoy this simple and symmetrical control point map with a more involved train system. Custom models made by "Fish Ladder Theory".

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  • k00pa avatar
    k00pa Joined 10y ago
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    access_time 10y
    Great map! Only thing that I like is that the second point can be sometimes bit annoying to defend/attack. But last/mid point is awesome.
    Bananite
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  • hey you avatar
    hey you Joined 12y ago
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    882 points Ranked 41790th
    access_time 10y
    Congrats on the pick up! I love the changes, fixed all my complaints from the earlier versions around the 2nd point. This has quickly become one of my favorite maps and one I 100% agree should have been picked up. Congrats again on all the success!
    DVDA
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  • mdawgmike avatar
    mdawgmike Joined 12y ago
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    302 points Ranked 51222nd
    access_time 10y
    It's a shame Valve has ruined this amazing map upon release. The included version isn't nearly as good as this. Otherwise...congrats on being official!
    Bananite
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  • gmorph avatar
    gmorph Joined 11y ago
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    290 points Ranked 51723rd
    access_time 10y
    Congrats on making this excellent map official!
    Beta TF2 Lover avatar
    Mantra
    Beta TF2 Lover
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  • radioactivepotatoman avatar
    radioactivepotatoman Joined 11y ago
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    106 points Ranked 68443rd
    access_time 10y
    Congrats on making it official! It's a good map.
    Mmmm.... JARATE!
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  • Anonymous
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  • trasius avatar
    trasius Joined 11y ago
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    access_time 11y
    This map would be very funny 3rd and 1st point are good but the 2nd point need changes, the problem in my opinion is that only exit for scouts is the water and always is controlled, the scouts need another exit to sneak, the area in front of doors of second point and distance between doors and 3rd point is too small too. I suggest increase the size of the area in front of doors and add a seccond floor in the second point must be 2 or 3 stairs to climb to the new floor, this floor have big windows and a balcony from them a scout can jump over enemy heads (to any column or box added for example) for escape and cap the 3rd point This balcony add another exit for the defenders a good position for soldier/demo spam and is another alternative entrance for scouts and soldiers attackers Thanks you for you work and this map
    Bananite
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  • Pearlsea avatar
    Pearlsea Joined 11y ago
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    access_time 11y
    I appreciate you working on the map but I honestly like the old version a lot better. Please reupload the old version so people can still retrieve it if necessary.
    Bananite
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  • Icarus avatar
    Icarus Joined 12y ago
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    1,202 points Ranked 23161st
    access_time 11y
    Too bad, I was hoping this would be this update's Community Map. Now I'm a bit worried about what they actually chose...
    Bananite
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  • Skunkrocker avatar
    Skunkrocker Joined 11y ago
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    338 points Ranked 49906th
    access_time 11y
    Can you actually ride the trains in this map from destination to destination or will that kill you?
    Mess with the best, smell like
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Credits

Key Authors
Fishbus
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Submitter

eni avatar
eni Joined 12y ago
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954 points Ranked 41355th
eni
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Development Info

Notes
Hammer

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Details

Version
Unknown

Attributes

Miscellaneous
Players
32
Development State
Final/Stable

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