cp_freight final

A Map for Team Fortress 2

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Cp_Freight: Where trains mean business

CP_Freight "Where trains mean business" Freight can be thought of as a bonus map. With CP_Steel progress slowing down towards the finish, Fishbus didn't want to just work on fixes for older maps, so he created something within a month to test out some of his optimization abilities, and to keep him familiar with firing out new ideas for maps. The product of this is cp_freight. A map where trains mean business, literally. The map has an 'S' shaped structure with two rails running through the map, from each teams last point, towards the middle and then back towards the enemies base point. Unlike cp_well, the trains have been extended in size and slowed down, to make them more involved during a battle. The trains are random, and are quite happy to run over or frustrate RED or BLU equally. The second and fourth point are inside the teams warehouse, slowing down a steamroll and bringing the fight indoors. It breaks the pace and of course, the surrounding environment. So enjoy this simple and symmetrical control point map with a more involved train system. Custom models made by "Fish Ladder Theory".



  • 7y
    k00pa avatar
    k00pa Offline
    Member Joined 7y
    Great map!

    Only thing that I like is that the second point can be sometimes bit annoying to defend/attack. But last/mid point is awesome.
  • 7y
    hey you avatar
    hey you Offline
    Member Joined 10y
    882 points Ranked 5330th
    Congrats on the pick up! I love the changes, fixed all my complaints from the earlier versions around the 2nd point. This has quickly become one of my favorite maps and one I 100% agree should have been picked up. Congrats again on all the success!
  • 7y
    mdawgmike avatar
    mdawgmike Offline
    Member Joined 9y
    302 points Ranked 13190th
    It's a shame Valve has ruined this amazing map upon release. The included version isn't nearly as good as this. Otherwise...congrats on being official!
  • 7y
    gmorph avatar
    gmorph Offline
    Member Joined 8y
    260 points Ranked 14759th
    Congrats on making this excellent map official!
    Beta TF2 Lover avatar
    Beta TF2 Lover
  • 7y
    radioactivepotatoman avatar
    Member Joined 8y
    106 points Ranked 27213rd
    Congrats on making it official! It's a good map.
    Mmmm.... JARATE!
  • 8y
  • 8y
    trasius avatar
    trasius Offline
    Member Joined 8y
    This map would be very funny 3rd and 1st point are good but the 2nd point need changes, the problem in my opinion is that only exit for scouts is the water and always is controlled, the scouts need another exit to sneak, the area in front of doors of second point and distance between doors and 3rd point is too small too.
    I suggest increase the size of the area in front of doors and add a seccond floor in the second point must be 2 or 3 stairs to climb to the new floor, this floor have big windows and a balcony from them a scout can jump over enemy heads (to any column or box added for example) for escape and cap the 3rd point

    This balcony add another exit for the defenders a good position for soldier/demo spam and is another alternative entrance for scouts and soldiers attackers

    Thanks you for you work and this map
  • 8y
    Pearlsea avatar
    Pearlsea Offline
    Member Joined 8y
    I appreciate you working on the map but I honestly like the old version a lot better. Please reupload the old version so people can still retrieve it if necessary.
  • 8y
    Icarus avatar
    Icarus Offline
    Member Joined 9y
    1,202 points Ranked 3955th
    Too bad, I was hoping this would be this update's Community Map. Now I'm a bit worried about what they actually chose...


  • 9y
    Skunkrocker avatar
    Member Joined 9y
    313 points Ranked 12809th
    Can you actually ride the trains in this map from destination to destination or will that kill you?
    Mess with the best, smell like


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eni avatar
eni Offline
Member Joined 10y
954 points Ranked 4966th

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85 bScore
9.4 Rating
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