koth_mayan_depths

A Map for Team Fortress 2

A Mayan themed "King of the Hill" map

After watching "Indiana Jones IV" at my job one day, I suddenly had the urge to create a temple themed map. This is the result of that urge. In all actuality, it only took a couple days to execute; however, I constantly found myself putting it off elapsing the development time to 1.5 months. \/Read me\/ KotH Mayan Depths (Release version 1) How to win: Take control of the center control point, aka "The Hill", and hold it for a total of 6 minutes. The individual teams timers do not reset, allowing for a game to last around a maximum of 12 minutes possible (not including the time it may take for a team to take control of "The Hill" first). The timer that appears on the hud is for the team that currently controls the point. ---Due to issues with the engine, only one timer can be on the screen at a time, and the timer cannot be removed from the screen on a new round. Author: Ncyphe (http://www.fpsbanana.com/members/271109) Description: This is a Mayan theme map, featuring a medium size indoor arena. Loaded with plenty of pillers to be used as cover, and anti-spawn camping set-up. Notes: I'm well aware that the hieroglyphs in this map are actually Egyption; however, with my current time frame, actually finding material files with Mayan hieroglyphs proved to be futile. Since both language sets share the same name, I went ahead and used them for detail purposes. Also, remember to rate this map at www.fpsbanana.com **Install: Just extract the .bsp into "team fortress/tf/maps" directory. All custom map iles and the .txt are merged with the .bsp and will unload upon loading the map into the client. Credits: Map design by: Ncyphe Custom textures credited to: Sock (http://www.simonoc.com/pages/) and his prefab: obtained from the site "The Wadfather" Textures modified and converted to Source format by: Ncyphe Enjoy! Extra: On a side note, I realize that the materials in this map do not have the best of quality . . . or bump maps; however, I found these from an old HL1 texture site and converted them myself. Edit: Also, if many of you show interest, I can even turn this map into a fastCTF map as well.

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  • ncyphe avatar
    ncyphe Joined 11y ago
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    2,298 points Ranked 2244th
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    Posted by crazychicken Style looks good but i think it needs more depth rather than 2 oppposing rooms and a fight in the middle, will try it and give appraisal
    I had actually thought about using this style for a temple themed PL map. Somewhere around the story of, "Red has moved into a remote, somewhat, hidden Mayan temple, using one of the sacrficial pits as a launch silo. Use one of the burial chambers and the excavation rails to reach and destroy the nuclear payload." It may take me some time, but if I do enough planning, I should be able to pull it off. Note about this map: With this map, I was going for more of visual rather than play style, as you can see with the heavy amount of visual appeal.
    Future game dev, in study avatar
    Mantra
    Future game dev, in study
  • crazychicken avatar
    crazychicken Joined 13y ago
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    2,903 points Ranked 1777th
    10y
    Style looks good but i think it needs more depth rather than 2 oppposing rooms and a fight in the middle, will try it and give appraisal
    (O>) avatar
    Mantra
    (O>)
  • Nappy_ avatar
    Nappy_ Joined 11y ago
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    364 points Ranked 12652nd
    10y
    Very nice detail and texture usage, looks like it takes awhile to get to the action though. Ill add to my server rotation. ^^
    Get old, or die trying

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ncyphe
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Sock
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ncyphe Joined 11y ago
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2,298 points Ranked 2244th

ncyphe
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Hammer editor for the mapping VTF edit and Photoshop for the material conversions and customization

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1.0

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  • 3 Posts
  • 10y Submitted
  • 9y Modified

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