Blu have to escort a bomb deep into the red base
Map Name: pl_cave
Game: Team Fortress 2
Map Type: Payload (Attack/Defend) 3 stages
This is the 3 stage payload version of my cave map. I've added two extra stages to the existing one, as well as modified the first one to be easier for blu.
If there are any bugs, please post any bugs here and i'll try my best to fix them.
Thank you for playing my map.
If you would like to discuss it with me, or make a suggestion, add me to steam friends.
- Added fog to map
- Fixed up lights
- Modified ramp at start of stage 2
- Added ramp for red at end of stage 2
- Added resupply room for red
- Improved some sentry positions
- Extended end of stage 3
- Modified the above ground path, providing more cover
- Added resupply room for Blu
- Reworked Red base to allow faster access to resupply and battlements
- Increased the height of the skybox so demomen and jump without hitting the skybox.
- Added lights and detail
- Added an alternative route for Blu once the midpoint has been capped.
- Redone stage 2, adding a building and increased the length of the track.
- Added another midpoint cp
- Added a ramp to the top level in the first room.
- Added an alternative path for the cart, upon the start of stage 3, it will chose between the orginal path, or the new one.
- Added a one way door to the center building to prevent Blu players directly attacking the red spawn.