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cp_tunnel_v2

A Map for Team Fortress 2

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Cp_tunnel is based within a "warehouse" built in a cliff face. This is a level where the Red's must defend while the Blu's try to take the 2 capture points in order.

Created by: Josh "Hunter-Killer" Mercier The Capture Point version of Tunnel. There are 2 capture points where the Red's must defend while the Blu's attack. Although the map can hold 32 players, I recommend really to play with no more than 8 v 8 due to the size. If you wish to try this map out it’s on our server rotation: 77.74.199.114:27015 UPDATE V2: Added an upstairs route which allows the Blu team to drop down onto Capture Point A. Taken away balcony from Blu spawn to hopefully reduce base camping abuse.

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  • AI|Chicky avatar
    AI|Chicky Joined 15y ago
    Offline
    37,209 points Ranked 115th
    access_time 11y
    Pros: Creative. Like how red spawns above and between the two points. Cons: Short. Just two points? I thought for sure this was going to turn out to be dustbowl style. :/ Improvements: Create more points? Honestly, I think this map could easily be a 4 point capture map. Just open up the back side of red spawn and once blu captures both of the first points, have them start the second half. The maps players love are the longer maps which provide constant different scenery (dustbowl, goldrush, etc). My only other complaint is that the map feels a tad cramped. Maybe it's just the low ceilings. Try out a higher ceiling in a couple of the rooms and see if that makes the map feel more open and less cramped. Notes: Let me know if you release a v3. Not sure if I'm going to try this out on my public server yet or not. Because it's so short, it makes is less desirable to players.
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • Capcomfreak2k avatar
    Capcomfreak2k Joined 11y ago
    Offline
    access_time 11y
    Pros: Short and sweet, well maintained with no noticeable breaks or glitches. Lots of alternative entrances/exits/routes/ hiding places consindering its size allowing for balanced attacking and defending. Cons: Because of the size, this map i would only recommend for small teams of 6 or less. There is also a small Balcony overlooking the attacking teams spawn could be used for serious spawn camp abuse, however considering there are 3 exits out of that area it is only a minor point at that. Improvements: Despite its size the map is tight leaving very little room for improvement, the first main room has alot of height but is not really using it as much as it could do, the left hand stairway could be a great place to add a hightend entrance to the 1st CP. Notes: Very good first time effort from Hunter-Killer. Despite the fact that he is a friend of mine I am pulling no punches, could do with a tiny bit of tweaking but a solid well made map all in all.
    Bananite
    URL to post:
  • flame_raver avatar
    flame_raver Joined 11y ago
    Offline
    access_time 11y
    Pros: Very straight forward with no fecking around and good clean fun map with no downfalls. (well maybe if ur a sniper) Cons: None Improvements: Any changes could not make it any better!
    Bananite
    URL to post:
  • ogre_in_a_tree avatar
    ogre_in_a_tree Joined 11y ago
    Offline
    access_time 11y
    Pros: very good for close combat battles, very intense Cons: not really a sniper friendly map (not that i mind) Improvements: not that i can see
    Bananite
    URL to post:

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Credits

Key Authors
Josh "Hunter-Killer" Mercier
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Submitter

[S.C.U.M.]Hunter-Killer avatar
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159 points Ranked 59748th
[S.C.U.M.]Hunter-Kil ler
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Details

Version
1.0

Attributes

Miscellaneous
Players
32
Development State
Beta

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