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air_gladiator_beta2

A Map for Team Fortress 2

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UPDATED: A Pyro Air Blast Duel Map.

NOTE: Some admin mods may block the map from running the "join_class pyro" for players who have admin status on the server, so you may need to configure your admin mod to allow this, however players without admin rights will not get this problem. The map should work without any problems on servers without this particular admin mod. Servers running admin mods may also have to manually disable critical weapon hits if the map is unable to run the server command. UPDATE (06/21/08): Added entities that force pyro class and restrict death to falling only, now you can play it without plug-ins or admins! --- Here's a new map I whipped up, it's a map for use ONLY with Pyros and ONLY with the Air Blast altfire function of the flamethrower, try to push your enemies into the deadly acid at the bottom of the pit. I don't know how well this map type will work so if people like it I'll fix it up later with better graphics and make any necessary tweaks to the layout. Play nice and please only use the pyro/airblast. :)

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  • gfaqsserver avatar
    gfaqsserver Joined 11y ago
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    We play this on my server once in a while. Gets old after about 4-5 minutes but still its fun.
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  • StickFigs avatar
    StickFigs Joined 12y ago
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    Posted by MrBlip Create a trigger_multiple in spawn - Outputs: OnTrigger > tf_weapon_|weapon name| > Kill You'll need several of those, one for each of the pyro weapons.
    I tried that and I'm pretty sure the Pyro update made it so when you do that and try to change classes/switch weapons hl2.exe crashes
    Source Mapper
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  • MrBlip avatar
    MrBlip Joined 14y ago
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    I'd love to edit my post, but FPS banana is loading hardly anything, buuuut... By "needing several of those" I meant outputs, not individual trigger_multiples.
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  • MrBlip avatar
    MrBlip Joined 14y ago
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    Posted by StickFigs There's really nothing I can do about that con.
    Create a trigger_multiple in spawn - Outputs: OnTrigger > tf_weapon_|weapon name| > Kill You'll need several of those, one for each of the pyro weapons.
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  • ParkerM avatar
    ParkerM Joined 12y ago
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    access_time 12y
    I havent looked at the map yet, but have you tried using filter_damage_type and filter_activator_class? Maybe you could make it teleport all other classes to a small box or something.
    Balls
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  • StickFigs avatar
    StickFigs Joined 12y ago
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    Posted by madfortna Pros: fun to play Cons: people can use other weapons not just air blast feture
    There's really nothing I can do about that con.
    Source Mapper
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    madfortna Joined 12y ago
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    Pros: fun to play Cons: people can use other weapons not just air blast feture
    Bananite
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  • LOOY avatar
    LOOY Joined 12y ago
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    Ah, I see it, shame it only forces you to play one class, instead of limiting others. I suppose if I created multiple of them, one for every class I still wanted people to be able to choose, I could create several exits and exclude the class's I want people to avoid.
    Bananite
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  • StickFigs avatar
    StickFigs Joined 12y ago
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    Posted by LOOY Mind telling me how you restricted it to pyro only? I'm trying to limit snipers on a map right now.
    You could decompile the .bsp to see how I did it, and then you could just copy the entity work.
    Source Mapper
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  • LOOY avatar
    LOOY Joined 12y ago
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    Mind telling me how you restricted it to pyro only? I'm trying to limit snipers on a map right now.
    Bananite
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StickFigs
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StickFigs Joined 12y ago
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Development Info

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Hammer, Photoshop CS3

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Version
0.2

Attributes

Miscellaneous
Players
24
Development State
Beta

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