aim_aztec_v3

A Map for Counter-Strike: Source

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A small map based off an aztec structure

A small aim map got the idea while i was watching the discovery channel damn that channel and its addictiveness custom skybox texture was made by karatekafer custom nav file made by chizbone the map was completely made by me there are 64 spawn points it should be working perfectly fine if there are any problem please let me know changes: new skybox texture new textures brighter light more detail

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  • 9y
    Mastergun avatar
    Mastergun Offline
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    Posted by Dr.Boo

    Pros: Much better than your previous version. I see you chopped off some corners and added vines to make it look more real: good work. It's much better and the skymap fits the map a lot better now. For the rest, the pro's I gave on the previous version are still the same here.
    Cons: Here we go for the nitpicking again :-) Chopping of some corners and adding vines was a great addition, but now try to give your horizontal parts (where the player can walk on) different textures than the vertical parts (the walls). This is just a detail though. Maps much better than v2 which was nice already.
    Improvements: See the cons. Not much more I can think of now.
    Notes: Chopping of corners was good. But in your next map, try to experiment with the Subdivide function (google Hammer Displacement Subdivide Tutorial or something for tutorials) you'll see it gives incredible possibilities and is very useful if you want to make old worn out buildings and rounded edges.


    ahh yea i never even thought of doing a displacement on them
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    Mantra
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  • 9y
    Dr.Boo.j2 avatar
    Dr.Boo.j2 Offline
    Member Joined 12y
    7,130 points Ranked 624th
    Pros: Much better than your previous version. I see you chopped off some corners and added vines to make it look more real: good work. It's much better and the skymap fits the map a lot better now. For the rest, the pro's I gave on the previous version are still the same here.
    Cons: Here we go for the nitpicking again :-) Chopping of some corners and adding vines was a great addition, but now try to give your horizontal parts (where the player can walk on) different textures than the vertical parts (the walls). This is just a detail though. Maps much better than v2 which was nice already.
    Improvements: See the cons. Not much more I can think of now.
    Notes: Chopping of corners was good. But in your next map, try to experiment with the Subdivide function (google Hammer Displacement Subdivide Tutorial or something for tutorials) you'll see it gives incredible possibilities and is very useful if you want to make old worn out buildings and rounded edges.

    9.9/10

    Дураk
  • 9y
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    Posted by blackwolf

    Cool map looks fun, but seems kinda big for a aim

    thanks
    nah its a bit bigger than iceworld
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    Mantra
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  • 9y
    blackwolf avatar
    blackwolf Offline
    Member Joined 12y
    1,020 points Ranked 4578th
    Cool map looks fun, but seems kinda big for a aim

    9.9/10

    :] avatar
    Mantra
    :]
  • 9y
    Mastergun avatar
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    Posted by -Kaboom-

    Looks cool! Btw what USP skin is that :0


    thanks
    hmm id have to look for it
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    Mantra
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  • 9y
    OGs_Fruitcake avatar
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    Looks cool! Btw what USP skin is that :0

    9.1/10

    aka Kaboom avatar
    Mantra
    aka Kaboom

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Credits

Key Authors
Mastergun
Unknown
chizbone
Unknown
karatekafer
Unknown

Submitter

Mastergun avatar
Mastergun Offline
Member Joined 10y
3,431 points Ranked 1355th
10 medals 1 rare
  • 6 years a member Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon

Mastergun
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Category

Details

Version
3.0

Attributes

Miscellaneous
Players
64
Development State
Final/Stable

Stats

Posts
6
Views
1,881
Downloads
1,331
Date Added
9y
Date Modified
9y

Scores

89 bScore
9.6 Rating
9.9 Critic

3 voters

1 critic

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