Title : Riot
Type : Half-Life 2 'capture the flag' level for the HL2CTF mod
Date : 19th February 2005
Filename : ctf_prisonriot_b1.bsp
Filesize : 11.9mb
Author : Keved
Home Page : http://www.keved.com
Email Addess : email@example.com
If you haven't already done so, download the HL2CTF mod from http://www.hl2ctf.com and install it. This level will NOT work without it.
Then put all files into ..\SteamApps\SourceMods\hl2ctf\maps\
The team who are creating the HL2CTF mod.
The doorways with six glass panels are from the Valve DM_Lockdown vmf file. All other brushwork is new.
A Capture The Flag level set inside a prison during a riot. The prisoners are in command of the prison, with Combine armed forces brought in to breach the walls.
Enter the enemy base and bring THEIR flag back to the starting position of YOUR flag, while trying to prevent the enemy team capturing your own flag.
The Rebel spawn room has shotguns and full ammo for the shotgun, standard machine gun and frag grenades, whilst the Combine spawn room has Combine machine guns and full ammo for the Combine MG, standard machine gun and frag grenades. This is to avoid newly spawned players having to circle the level trying to find adequate weapons and ammo before finally joining their team's efforts to capture the enemy flag. As soon as you spawn you can pickup a decent weapon and plenty of ammo, then get straight into the action.
To open an ammo crate simply press your 'use' key when close to & facing it.
Players cannot return to spawn rooms. Leaving each spawn room requires jumping down off a ledge which is too high to jump back up onto. I didn't want to have team-only doors confusing players (or any moving doors at all), or coloured forcefields destroying the prison ambience.
There is an easter egg (secret room) somewhere in the level. Can you find it? :)
Comments & suggestions on this beta release are welcome.
Some of the textures used are my own versions of the standard HL2 Valve textures. Most obvious are the textures with red & blue stripes to denote which base you are in. I have also removed the bump mapping graphical effect from some textures to improve performance. There are also 3 new black/cream floor tile decals.
All new textures have been included in the bsp for ease of distribution.
Email me if you want the texture vmt and vtf files for use in your own levels. Alternatively, if you know how to use bspzip you can extract them from the bsp yourself.