Well, this map has some problems, the main being the lack of thought. Its a simple room vs room layout, with nothing outstanding except the strange towers to snipe from.
I can't say it looks nice for there are only 3 textures and 1 type of prop (the boxes). Also, it was a bad choice of skybox for everything under the horizon is white, the office skybox or nuke skybox would have made it looks less sterile. Why no displacement surface for the ground? would of made it look a little better.
The gameplay es ehh. Its an aim map with only 2 ways to the other team (the chokepoint-tunnel and the roof of the tunnel). I was able to glitch the bomb (Wait, why is there a bomb on an aim map...?) into the T side of the map by hanging on the edge of the overpass and planting.
Overall, there is nothing outstanding about this map, there are so many improvements to be made.
Well, it has lighting and it has a skybox. Better than most people's first few maps.
Noticably tiled textures though, I mean in the fifth screen it's hard to miss.
Improvements? A 3D Skybox, less texture tiling and a bigger, more complex map as a whole. Nice job though.