pl_blackmesa_a5

A Map for Team Fortress 2

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First phase of my new map, pl_blackmesa.

This is the first phase of my new map, pl_blackmesa There's been a lot of changes since a1, so I'm not going to post a changelog at this time. After this release, I plan on putting up a changelog with the next releases. The notable changes are: I added a small stair and sign that pops out around the shortcut door to make it more accessible. I removed a large wall on the side of the second checkpoint to make the stairwell more apparent. I pushed back the back wall of the second checkpoint and turned the balcony over the point into a bridge. I added a glass panel into the balcony/bridge over the second checkpoint to make it more apparent to those that might just walk past not knowing where the point is. I added a TON of signs.

Files

  • Arthurp avatar
    Arthurp Joined 11y ago
    Offline
    232 points Ranked 53492nd
    access_time 11y
    I love it but its no good for a servers population, at least 5 people leave every time cause the map is hard to pic up, its not as bad as cp cause you can follow the track but still.
    farly new to mapping
    URL to post:
  • cybris avatar
    cybris Joined 11y ago
    Offline
    518 points Ranked 44990th
    access_time 11y
    Pros: Elements from HL1 are recognizable Cons: Unbelievable chokepoints. Small. Bland. Too easy to defend Improvements: Make it larger, add ways to get to sentries.
    Bananite
    URL to post:
  • isaacm12 avatar
    isaacm12 Joined 12y ago
    Offline
    access_time 11y
    Idk if u fixed this or not but on other versions or could be this version the sound out of blue spawn is REALLY loud u cant even hear ur self think and when u cant get out of there when 2 SGs are on the ledge above it can get very irritating...
    Bananite
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  • AI|Chicky avatar
    AI|Chicky Joined 15y ago
    Offline
    37,209 points Ranked 114th
    access_time 11y
    Pros: Love the custom sounds with the cart. Cons: Too small!!!! Just two points? Improvements: Add another area. I was really disappointed to find that you only have two points and one area for this map. This map is extremely short as is. Other than the length of the map - it looks pretty good. Notes: Let me know when you release a new version of the map (with a new area) and I'll give it another try. What you've got now makes for a really good area 1.
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • Randdalf avatar
    Randdalf Joined 12y ago
    Offline
    477 points Ranked 45693rd
    access_time 11y
    Pros: Fun payload map Cons: The second BLU spawn exit is hard to locate, hard to get to, and can be easily blocked. 2 Sentries completely pin down the last cap, although good teamply can cap it. Improvements: Improve the spawn exits for BLU and make the last point an easier cap.
    Bananite
    URL to post:
  • OneManArmy avatar
    OneManArmy Joined 12y ago
    Offline
    access_time 11y
    No offense, but this map is freaking boring
    Spektrum
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  • hozer avatar
    hozer Joined 12y ago
    Offline
    100 points Ranked 71894th
    access_time 11y
    Pros: People Like it alot on my server ~~~ Reapers House Of Pain ~~~ Its blast to Play! Cons: Just wish the bomb route was just a taste longer Improvements: just what I mentioned above
    Bananite
    URL to post:
  • hey you avatar
    hey you Joined 11y ago
    Offline
    882 points Ranked 41367th
    access_time 11y
    Pros: I gave you all 10s because you know more about what you are doing than I. Like the glass floor Cons: Needs some signs to help the flow but I'm sure thats in the making. Improvements: I think its a great idea to really open up the next to stages and maybe take them outside or something. Notes: good stuff!
    DVDA
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  • UKCS-Alias avatar
    UKCS-Alias Joined 12y ago
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    7,418 points Ranked 819th
    12 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
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    • 1 post awarded Exemplary Feedback Medal icon
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    • 10 posts awarded Exemplary Feedback Medal icon
    access_time 11y
    Pros: I realy like the style of the map as its unique for a payload map. Cons: The map has only 1 short stage which quickly makes the map boring. You realy need to add some more stages. Also, the map has alot of bugs. At first the console was flooded with:
    Spawnpoint at (-920.00 656.00 224.00) is not clear. Spawnpoint at (-872.00 656.00 224.00) is not clear. Spawnpoint at (-760.00 616.00 224.00) is not clear. Spawnpoint at (-904.00 616.00 224.00) is not clear.
    Second the map is too dark making teamcolors nearly impossible to spot. Another thing is that the map is close quarters making it a pyro and demoman fest. This is ok if its just a single stage in a multistage map but now its a bit killing the teamplay as other classes cant do alot in the map. Improvements: Add more stages and make the later stages a bit more open. Also, add more light as the map is way to dark at many places. Notes: Its a good start and im realy waiting for the next version.
    The Knifosaurus avatar
    Mantra
    The Knifosaurus
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  • robin avatar
    robin Joined 12y ago
    Hibernating
    15,681 points Ranked 338th
    32 medals 3 legendary 7 rare
    • Submitted 100 Maps Medal icon
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    • Became a Ripe Supporter Medal icon
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    • Achieved Super Moderator clearance Medal icon
    • Submitted 100 Threads Medal icon
    access_time 11y
    Pros: This map has a unique style to it. It is also cool that it is indoors. The brushwork looks great, and very well detailed along with the rest of the map. The layout of this map is abnormal in a good way, because its defferent then others I usually see. Cons: See Improvements... Improvements: Try not to leave areas to wide open it gives snipers a great opportunity to kill people in different ways. Notes: Would be cool to see an indoor and little outdoor of this map to get a little more familiar with the environment.
    Senior Moderator avatar
    Mantra
    Senior Moderator
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Credits

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Demitri Omni
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Demitri Omni Joined 11y ago
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133 points Ranked 61960th
Demitri Omni
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Version
0.1

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Miscellaneous
Players
32
Development State
Alpha

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