containment

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Both the Offense and Defense spawn in the Ultima Thule base, seperated from each other by force fields. The goal of the Offense is to destroy the Generators in order to take down the force fields blocking their path (keeping them "contained") in order to reach the Switch FF Generator, and in turn, the switch. The goal of the Defense is to keep the Offense "contained" as much as possible by defending and repairing the Generators and keeping as many FF's up as possible, and keeping the Offense from reaching the switch. The close proximity of the Offense and Defense can make for some intense gameplay, especially in larger games, but even in smaller games (4-8 players) you can have alot of fun, and the map is still 'cappable'. The only Gen that must be down in order to cap is the Switch FF Generator, but the other Gens are blocking the path to the Switch FF Gen and the Switch, so they must be taken down at least once. Hit esc in-game to view the map details. The biggest complaints I get about this map are that it has too many FF's and can be hard to learn at first. But once people get the hang of it, they really seem to love it, so give this map a few tries before making a final ruling on it. :)

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Details

Version
1.0

Attributes

Miscellaneous
containment
Development State
Final/Stable

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0
Views
879
Downloads
212
Date Added
9y

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