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pripyat exclusion zone v2

A Map for Call of Duty 4: Modern Warfare

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Map based on the popular SP level "All Ghillied Up" and on real photograph of Pripyat/Chernobyl. Dedicated to all of those who lost their lives in the Chernobyl Disaster on the 26 of April 1986.

=========================================================================== Title : Pripyat Exclusion Zone (mp_pripyat) Date : 22/05/08 Filename : zeroy_mp_pripyat_v2 Author : ZeRoY Email : Homepage : / Description : Public Version 2. Map based on the popular SP level "All Ghillied Up" and on real photograph of Pripyat/Chernobyl Dedicated to all of those who lost their lives in the Chernobyl Disaster on the 26 of April 1986. More infos: Please report all bugs/issues on gameplay, spawn, textures or anything on the Raiders's Website * Information * Game : COD4 Type : Multiplayer Supported Stock Modes : DM/WAR/KOTH/SD/SAB/DOM (4 flags)/Old School (no perks) Supported AWE4 Modes : CTF/CTFB/HTF/RE and CNQ!!!! Tested OK on : AWE4 1.3/ACE 1.8/Extreme 1.1beta --> Use latest AWE4 for CONQUEST TDM ( Requires : COD MP 1.5 Players : 8-64 =========================================================================== * Construction * Base : Scoutsniper SP Level (from Screenshots, videos), various photographs gathered here Editor : Codradiant/textpad/Paintshop pro Buildtime : About 60 Days, over 100 hours Sounds/Textures : All stock - some altered (Players Models Skins) - geiger sound recorded of SP mission Known Bugs : In DOM, Flag number 4 (D) has no audio (IW didnt include the sounds for flag d and e) Some flow flake in tunnel when Dvar is used (pripyat_snow "1") =========================================================================== * Installation * Extract the zip somewhere. Place the ff files in a folder called usermaps\mp_pripyat of your cod4 install \Program Files\Activision\Call of Duty 4 - Modern Warfare !!!! mp_pripyat.iwd the iwd file should remain in the same folder as .ff files !!!! More infos on this here: To run, join a server or, type in the console /map mp_pripyat =========================================================================== * Map Dvar For Server Admins * Here are the few option (Dvar) you can usse to customize the map or turn off a function in case of a problem :) To use the Dvars just add them to your Game server .cfg file (example server.cfg) set pripyat_nofx "0" // Set to 1 to remove all FX in the map (some lights will remain on barrel_fire) (default 0) set pripyat_nomusic "0" // Set to 1 to remove Music (default 0) set pripyat_nofog "0" // Set to 1 to remove Fog in map (default 0) set pripyat_radiation "1" // Set to 0 to remove ALL radiation zone and disable Suit pick also. (default 1) set pripyat_suit_respawntime "15" // Set the number in seconds before new suit spawns after pickup. (default 15) set pripyat_radiation_kill "5" // Set the time in seconds before player death when in Radiated Zone (default 15) set pripyat_nosuit "0" // Set to 1 to remove the suit changing feature on players (default 0) set pripyat_nodrown "0" // Set to 1 to remove drowning in pond (default 0) set pripyat_snow "0" // Set to 1 to change weather to snow with new FXs/Fog (default 0) M21 Suppressed ============== Optional, you can use the weapon's folder provided in the archive to replace the M21 by the SP M21 Woodland Suppressed. !!!! NOTE ==> when used, ONLY maps which have the extra models in will work !!!! =========================================================================== * Skins * Inside the IWD are a few altered Skins for the players, these are entirely optional. sas_ct_bodies_sp_col.iwi --> Orange skin used for Radiation Suit opforce_fullwrap_col_sp.iwi --> Black headwrap instead of Arab (dont ask thats IW doing!) opforce_body_sp_col.iwi --> Altered Suit for Assault/Spec Ops Spetsnaz by ZeLimper There are also two minimap_pripyatX.iwi this is because a special minimap is used for Conquest TDM gametype. It is very important to keep both compass (and loadscreen too) in the IWD. =========================================================================== * Credits * ZeRoY RGN Team including Mike_Nomad, Tally (AWE/CNQ) NovemberDobby (suit pickup scripting) ZeLimper (Spetnaz skins) Carcass26 (container prefabs) And for testing alpha/beta releases and help: BritishBulldog1 and HoB Testers, Chaz, ODB_Anasazi, Tiller, t3chn0r, Silicone_Milk, {PST}Joker, 4Mori|Rabbit, Major_pain, PorterJustice. Thanks to all the help from forums, and off course the IW team to let us play with their engine/tools!! =========================================================================== * Permissions* All original and composed textures or assets in this level remain property of the sources respective owners. NOTE: do not decompile or memory dump the map .ff file without the express permission of its authors.



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zeroy Joined 12y ago
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Development Info

COD4 Radiant, Textpad, Photoshop, Goldwave


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