gg_aim_scoutz_galore

A Map for Counter-Strike: Source

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Two castles, All guns, How will you survive?

This is my first map ever submitted, and I have to thank Scarthman, who I feel is like my brother, for helping me so much.

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  • 6y
    mat.duf avatar
    mat.duf Offline
    Member Joined 7y
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    it would be better if you put your map in this section : http://www.gamebanana.com/maps/games/490 to have only one section with gun game map.
    Sleeper
  • 9y
    Scarthman avatar
    Scarthman Offline
    Member Joined 10y
    7,670 points Ranked 579th
    Sorry about the double post, but it won't let me edit my last one...

    But yah, the lighting sucks and I completely forgot about puttin in cubemaps, and on top of that my 3d skybox has way too much fog which made it look like crap.

    tr33t, if I get time, i'll fix it up today, and maybe post it again.
    Bananite
  • 9y
    Scarthman avatar
    Scarthman Offline
    Member Joined 10y
    7,670 points Ranked 579th
    Posted by Wildcard777

    Still some work to be done. For one that stands out the most is the fact the name of the map has "scoutz" in it, yet there are other weapons allowed in the map. Take out the buyzone and just put scouts all around the spawn area ground.

    The next issue is the lack of cube_maps. I can tell because your props are lit while the rest of your map is pretty dark. Which brings me to my next concern; your lighting. It is a little dark. I could see this really being a success if you used a day time theme instead of what you are using now. So try that out and see how it compiles.

    Overall it is OK. Let me know when you release another version to this. I anticipate it.
    the reason for the buy zones is to make it so more than one type of server can use it, if they want the map limited to scouts only, they can set the server to make it so there's only scouts for that map. But if a server wants to just play it normal, they can because of the buy zones.
    Bananite
  • 9y
    Treet avatar
    Treet Offline
    Member Joined 10y
    775 points Ranked 5909th
    Posted by Wildcard777

    Still some work to be done. For one that stands out the most is the fact the name of the map has "scoutz" in it, yet there are other weapons allowed in the map. Take out the buyzone and just put scouts all around the spawn area ground.

    The next issue is the lack of cube_maps. I can tell because your props are lit while the rest of your map is pretty dark. Which brings me to my next concern; your lighting. It is a little dark. I could see this really being a success if you used a day time theme instead of what you are using now. So try that out and see how it compiles.

    Overall it is OK. Let me know when you release another version to this. I anticipate it.


    Ok, I'll let you know. We will most likely take all your suggestions and do them. :D

    But like I said it's just a beta so lets see what comes up.
    It's time for another; so I ca avatar
    Mantra
    It's time for another; so I ca
  • 9y
    Wildcard777 avatar
    Wildcard777 avatar Offline
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    Still some work to be done. For one that stands out the most is the fact the name of the map has "scoutz" in it, yet there are other weapons allowed in the map. Take out the buyzone and just put scouts all around the spawn area ground.

    The next issue is the lack of cube_maps. I can tell because your props are lit while the rest of your map is pretty dark. Which brings me to my next concern; your lighting. It is a little dark. I could see this really being a success if you used a day time theme instead of what you are using now. So try that out and see how it compiles.

    Overall it is OK. Let me know when you release another version to this. I anticipate it.

    6.9/10

    The Table Runner avatar
    Mantra
    The Table Runner
  • 9y
    pinkymonkey92 avatar
    Member Joined 12y
    429 points Ranked 9896th
    Looks cool. About half way through making a map I get bored and go play CSS lol. I give you props for that
    780HP WRX

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Credits

Key Authors
Tr33t
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Scarthman
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Submitter

Treet avatar
Treet Offline
Member Joined 10y
775 points Ranked 5909th

Treet
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Category

Details

Version
1.0

Attributes

Miscellaneous
Development State
Beta

Stats

Posts
6
Views
1,442
Downloads
1,145
Date Added
9y

Scores

59 bScore
6.9 Rating
6.9 Critic

1 voter

1 critic

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Development Info

Notes
Hammer

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