aim_fighters

A Map for Counter-Strike: Source

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Orange small map, There a transports on the side of the tower above the walkway (the grey texture) The transport puts you in the sniper corners in the top above both spawns. There is also another transport underneath the sniper corners in the supports. Its hard to get to PLZ GIVE ME FEEDBACK LEMME KNOW WHAT I CAN DO BETTER OR WAT LOOKS GOOD K THNX :D

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  • 9y
    -Fight- avatar
    -Fight- Offline
    Member Joined 10y
    6,077 points Ranked 735th
    Thanks for assesment :D
    And... here...we.........go!
  • 9y
    Buck. avatar
    Buck. Offline
    Member Joined 10y
    138 points Ranked 22879th
    Pros: I like the layout, it makes a nice, balanced map.

    Cons: like mentioned, the weirdo cone
    Improvements: remove the cone, thats it
    Notes: good work

    8.7/10

    Buck. avatar
    Mantra
    Buck.
  • 9y
    Tiler avatar
    Tiler Offline
    Member Joined 9y
    Lol its better then my map and thanks for the good rating keeping it above 5 ;).
    Bananite
  • 9y
    -Fight- avatar
    -Fight- Offline
    Member Joined 10y
    6,077 points Ranked 735th
    Cool, ill check some of those out. thnx
    And... here...we.........go!
  • 9y
    ivar avatar
    ivar Offline
    Member Joined 10y
    Posted by TheFight

    Thnx for the positive comments :D ya i see wut ur sayin about the cone. This is only my 3rd map so im still learning. Wut do u suggest for texturing?


    Hey made, you posted in my maps so I'll do the same:). For texturing you can use citadel or amplitude. How to find them? Typ in the filter of youy toggle texture application:

    citadel
    caution
    train_metal (or metal_train, you have to find out).

    I use these textures the most. But sometimes you think. Damn I need a carpet texture, you typ it in filter and there you are! Or make some custom textures, alwasy nice too! Or you can typ snow in the filter.

    I hope these are enough possibilities. And this is a very good map if this is you third one!

    and improvement(s) may be: a sky? militia_hdr? go to map>map properties> sky properties>and typ in the box: militia_hdr. I think it's something like that. Just look for a tutorial!
     avatar
    Mantra
  • 9y
    donut677 avatar
    donut677 Offline
    Member Joined 10y
    533 points Ranked 8240th
    Looks pretty sweet
    shake n bake avatar
    Mantra
    shake n bake
  • 9y
    -Fight- avatar
    -Fight- Offline
    Member Joined 10y
    6,077 points Ranked 735th
    Maybe ill go through and test different textures tomorrow. COuld I use like an ancient ruins theme maybe?
    And... here...we.........go!
  • 9y
    CC_ArK avatar
    CC_ArK Offline
    Member Joined 10y
    3,557 points Ranked 1300th
    Anything but Dev texture, PLEASE

    8.8/10

    < CC >< ArK avatar
    Mantra
    < CC >< ArK
  • 9y
    -Fight- avatar
    -Fight- Offline
    Member Joined 10y
    6,077 points Ranked 735th
    Thnx for the positive comments :D ya i see wut ur sayin about the cone. This is only my 3rd map so im still learning. Wut do u suggest for texturing?
    And... here...we.........go!
  • 9y
    Misto avatar
    Misto Offline
    Member Joined 10y
    44,005 points Ranked 90th
    This looks better. The lighting is there and works well for this style of map.

    The brushwork is nothing fancy but it works. Your texturing could be better, there is little variety and you have some walls where the textures are misaligned. In the fourth screenshot, it looks as if there is a random cone stuck in the middle of your walls. Looks pretty poor, might want to remove it.

    The layout of the map is nice and unique and there is plenty of cover which is good for an aim map.

    7.8/10

    ... avatar
    Mantra
    ...

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Credits

Key Authors
<CC>< Fight
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Member Joined 10y
6,077 points Ranked 735th

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Category

Details

Version
1.0

Attributes

Miscellaneous
Development State
Final/Stable

Stats

Posts
10
Views
1,430
Downloads
1,196
Date Added
9y
Date Modified
9y

Scores

71 bScore
8.4 Rating
7.8 Critic

3 voters

1 critic

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