A pretty simple map, with simple gameplay and looks. Made efficiently, but could have a lot more to it.
Gameplay wise, the map is balanced pretty well, no real complaints in that category. However the gameplay is interesting, you can rush over the hills, flank the other team or sit in waiting. There is a good deal of tactics that could actually be employed here by the individual and the team as a whole. It is a very fun map to play thanks to the options it provides.
Whilst the gameplay is solid, it is the looks that suffer. The displacements, whilst done very well don't use an alpha channel texture, so ends up repetitive. The displacements are also very sharp in places, especially on the cliffs boxing in the player.
The lighting is good, yet basic, then again there isn't much that could be done in a map like this. Cubemaps would be nice to see in this map, as would HDR lighting. A 3D skybox would also set this map off and give it a realistic atmosphere as opposed to the random floating box design of a lot of maps.
Overall, a solid map, but there is a lot of room for improvement that there could be for version 2.
I really like the simple design you have here. It is easy to produce, yet effective on the playing field.
There are a few problems with the map that are not too noticeable, so it will not really hurt you. Granted the map would look better if you go back and work on it a little more.
The first thing is your rock texture around the map. It is a little stretched going up and down.
The next thing is the lack of a 3D skybox. This map is easy to know what to decide on what to make the skybox out of; mountains. Just put some rocky hills around the landscaping and give it that hill valley feel to it.
Other than those 2 it is hard to tell what needs to be looked at. Good work.