GameBanana shows no ads to members. Sign up now!
Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

ctf_cruise_b1

A Map for Team Fortress 2

A ctf map that takes place on an old cruise ship.

A ctf map that takes place on a cruise ship sailing through the sea. This is a beta 1.0 version. ========================= MAP INFORMATION- Title: ctf_cruise_b1 Version: BETA 1.0 Filename: ctf_cruise_b1.bsp Created By: Josh Henning - Narkissus Author Email: Jhenning04@gmail.com Type: CTF ========================= A big thanks to TF2maps.net for all their help. Also to youme and velvetfistironglove.

Files

Sign up to access this!
1-10 of 16
1
Pages
  • 1
  • 2
Go to page:
  • crazychicken avatar
    crazychicken Joined 16y ago
    Offline
    2,903 points Ranked 20,098th
    13y
    The problem with this map is the very limited layout. it needs a lot more paths and levels to get to the enemy base. At present its just a sprayfest in the swimming pool room it has potential but it needs more routes and chokepoints not just a mirror plan
    (O>) avatar
    Mantra
    (O>)
    URL to post:
  • AI|Chicky avatar
    AI|Chicky Joined 17y ago
    Offline
    37,209 points Ranked 119th
    13y
    Pros: This map is definitely a one of a kind. I love how you created the small island to make the boat feel as if it's actually moving - excellent! Cons: When I saw that this was a ship, I was excited and thought for sure it'd look like a boat from The Ship - but not so much. Improvements: Do not allow the intel to fall off the ship with the carrier. You open yourself up for a whole lot of frustration anytime the intel gets to a spot where it can not be retrieved. Second, I'd strongly suggest taking a look at some of the maps for The Ship (the HL2 version - not the HL version). I have a guest pass for three days if you'd like to try it out and get a feel for what the maps look like. I think there's a lot of textures and structures you could incorporate on your map here. Let me know if you'd like the guest pass so you can see what I'm talking about. Notes: Overall, this map definitely has potential. Good work. Much better than the original orange version I tried out. :o
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
    URL to post:
  • DestroyX avatar
    DestroyX Joined 13y ago
    Offline
    13y
    Pros: Nice concept, very original Cons: You should add an undeground way for the exit of intelligence. For exemple, you can open, the two ways byside the intelligence place. And you should optimize the central place of the map where there is the pool.
    Bananite
    URL to post:
  • Narkissus avatar
    Narkissus Joined 13y ago
    Offline
    1,176 points Ranked 23,964th
    6 medals 1 rare
    • 6 years a member Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    • 4 years a member Medal icon
    13y
    Ok guys, keep in mind that is just the first beta release (means i really only just got it almost fully textured, last versions were dev textures only for just testing layout/gameplay) Rest assured that i will be adding much more detail and messing with textures and lighting alot. I will be adding more islands that float by, right now there are 2 of them, but those are more just for testing the entities and stuff that causes them to float by then actually being the final islands. The "mud" in the engine boiler room is actually supposed to be coal, im working on getting a better texture on that. The sounds outside have been revamped and now there is waves and seagulls instead of the crickets :P And as always im working on optimizing as i go along, i believe ive got it pretty good as i get 200 fps all over and people i test it with get at lowest 40 fps, but ill still try to optimize more. Once again thanks for all the comments guys.
    Captain of this cruise
    URL to post:
  • kelrog avatar
    kelrog Joined 13y ago
    Offline
    5,983 points Ranked 1,220th
    13y
    Like the map, but could you make the pool have a glass bottom so you can see thru it? =D
    Retired.
    URL to post:
  • FallenAngel avatar
    FallenAngel Joined 14y ago
    Offline
    34,353 points Ranked 138th
    12 medals 1 rare
    • 6 years a member Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Reached 7,500 Points Medal icon
    • Reached 25,000 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    13y
    Design: I like the idea a lot, and it's a wonderful idea to attempt, but the only game possible would be capture the flag, unless the capture points are closely placed. Some of the brushwork could have been done better too. Fun: Just from the screenshots I can tell this map makes good use of the TF2 unique gameplay, i see few sniper places where they can take advantage, but it's not a lot of small corridors that limit the fun and make it a slow paced game. Gameplay: Capture the flag is always a good call to use for a map, especially when pushing the envelope on new settings and map styles. Looks: Like I said before, you could have done better with the blocky brushworks and the textures don't have the same uniqueness of other TF2 maps, it looks like a cross between cartoon and realism, or CS:S and TF2. That can be good sometimes, but with the brushes and the lighting, it doesn't work out too well. Teamplay: I still don't understand what "teamplay" is. I guess how well people need to work together? If so, good job. There isn't a class that can really dominate here, you have an amazing looking layout.
    Superstar. ๏̯͡ avatar
    Mantra
    Superstar. ๏̯͡
    URL to post:
  • getoffmylawn56 avatar
    getoffmylawn56 Joined 13y ago
    Offline
    769 points Ranked 43,573rd
    13y
    Very nice map! I like the pool in the ship and all that simple&clean style. But it has cons of course. You should make carbon more smoother, change roof texture to more neutral. And eee, it's awesome.
    URL to post:
  • Joston avatar
    Joston username pic Joined 13y ago
    Offline
    4,960 points Ranked 1,496th
    10 medals 2 legendary 1 rare
    • 10 years a member Medal icon
    • Became a Ripe Supporter Medal icon
    • 6 years a member Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    13y
    Looks great, lighting is a bit too bright in some places.
    Nice Cave
    URL to post:
  • crazychicken avatar
    crazychicken Joined 16y ago
    Offline
    2,903 points Ranked 20,098th
    13y
    The timer is broken when it reaches zero so map wont change
    (O>) avatar
    Mantra
    (O>)
    URL to post:
  • drimp avatar
    drimp Joined 14y ago
    Offline
    7,550 points Ranked 928th
    18 medals 1 legendary 5 rare
    • Submitted 50 Maps Medal icon
    • 2nd Place - Underwater Mystery Mapping Contest Medal icon
    • 25 posts awarded Exemplary Feedback Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    • Submitted 20 Maps Medal icon
    13y
    I have to say it is a great idea. Not bad brushwork. It would be fun to play. And it works great with ctf. But there are some downsides. Mostly to do with looks and things you could just spend a little more time doing. I will use the screenshot to use as examples of things. Just so you can see my feedback clearly. Screen shot 1: It seems to be lacking detail. Not really in brushwork. But more in things like decals and props. Screen shot 2: Same here. Also I would say having some things in the water. Like islands etc... screen shot 3: It seems to be a bit too blocky on the pipe things. And again, it is lacking detail. You have some mud in there. Its a bit random as theres nothing there telling you how it got into the room. Its such a clean floor. screen 4: Now the pool room really seemed to lack detail. Pretty bad. The light is really plain. Wheres it coming from? As rokusho said. Some textures seem to not fit. When you said what textures. But I feel this is more of a taste thing. But I would say it seems too random. With a bit of bluely green there. Some red there. Some wood there. Some tiles there. Maybe just try to keep it flowing and have textures that seem to fit. I actually spend a lot of time thinking of what texture would go. But you seem to have textures that go in the other parts of the map. Also low fps is a big issue. As it is a pretty big map. I would say to try and get the fps higher if you want to add more detail. There are lots of ways.
    Mapping Imp avatar
    Mantra
    Mapping Imp
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Credits

Key Authors
Narkissus
Unknown

Submitter

Narkissus avatar
Narkissus Joined 13y ago
Offline
1,176 points Ranked 23,964th
6 medals 1 rare
  • 6 years a member Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon
  • 4 years a member Medal icon
Narkissus
Creator
Sign up to access this!
Sign up to access this!
Sign up to access this!

Development Info

Notes
Hammer editor

Game

Sign up to access this!

Category

License

Details

Version
1.0

Attributes

Miscellaneous
Players
32
Development State
Beta

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 10
  • 2.8k
  • 10.5k
  • 16
  • 13y

More from Submitter

More Capture the Flag Maps