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cp_broma*final*

A Map for Team Fortress 2

Map: cp_broma mapper: CoKie feedback: info@cokielores.net releasedate: 03.may.2008 ------------------------------ description: the map cp_broma orients to the gameplay style/capture point method of gravel pit. regarding the maptheme i tried to conform to the typical tf2 standard look. have fun! CoKie

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  • 9y
    Salith avatar
    Salith Joined 10y ago
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    136 points Ranked 24830th
    6 medals 1 rare
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    Pros: Blooming excellent. Feels almost like an official map. Cons: Slightly smaller than the official ones (or so it seems), and a couple of bottlenecks and very concealed SG areas. Improvements: Not much really

    8.4

    Bananite
  • 10y
    Jade Stern avatar
    Jade Stern Joined 10y ago
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    176 points Ranked 20862nd
    Pros: feels like a TF2 map good variation Improvements: whats the point of the small room to the right of the red spawn? the one that has 2 windows into the next small hallway that you can crouch jump into, I dont see a good use for it

    10

    God of all thing ~Desu avatar
    Mantra
    God of all thing ~Desu
  • 10y
    UKCS-Alias avatar
    UKCS-Alias Joined 11y ago
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    7,418 points Ranked 637th
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    Pros: The map realy makes a nice use diffirent heights which results in a nice variating battle. The distances of the points are very good in the layout Cons: I didnt like the fact that a bit part out of blue the spawn isnt reachable by the red team and it didnt allow teleporters. This slowed down blue and made red too much forced on defence. This was good noticeable at B where you see a large doorway which is locked for red. Improvements: Since the caps themselve have a very nice layout (i like the fact that B is hard to cap meaning you first have to take the full area because you would simply get knocked off the point). Still, a part of the spawn exits have to be open for red so they can start a harder defence there making it a bigger chalenge. Notes: As the map still plays good even though the route is sealed the map is good. its just a single improvement that is needed because now it played a bit weird because blue will allways get the point in time as red hardly can take the area back.

    9.2

    The Knifosaurus avatar
    Mantra
    The Knifosaurus
  • 10y
    CptDobey avatar
    CptDobey Joined 12y ago
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    1,320 points Ranked 3860th
    Pros: Almost perfect, as always with a Cokie's production. Cons: frankly, I see none. So, why is it only "almost perfect" ? Because I'm not an expert ;) Notes: Do more maps of this quality!

    9.5

    Ook! avatar
    Mantra
    Ook!
  • 10y
    Evil_Toaster avatar
    Evil_Toaster Joined 10y ago
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    296 points Ranked 14314th
    Very good map. Looks nice and plays nice.

    9

    Bananite
  • 10y
    SGT_kick_ur_ass avatar
    SGT_kick_ur_ass Joined 13y ago
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    5,052 points Ranked 985th
    This map looks great. The brushwork and lighting is very nice. It really does feel like a TF2 map. Keep up the great work.
    Turbosmooth dat shit. avatar
    Mantra
    Turbosmooth dat shit.
  • 10y
    Zuko avatar
    Zuko Joined 10y ago
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    326 points Ranked 13285th
    Notes: I like this map

    9.1

    Bananite
  • 10y
    Haptic avatar
    Haptic Joined 10y ago
    Offline
    Really nice, you got the tf2 feeling right. :D

    9.8

     avatar
    Mantra

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Credits

Key Authors
CoKie
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CoKie avatar
CoKie Joined 12y ago
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2,597 points Ranked 1898th

CoKie
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Category

Details

Version
1.0

Attributes

Miscellaneous
Players
40
Development State
Final/Stable

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Stats

  • 5,298 Downloads
  • 19,685 Views
  • 8 Posts
  • 10y Submitted

Scores

82 bScore
9.3 Rating

7 voters

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