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cp_bloodstained

A Map for Team Fortress 2

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Multi-stage Control point map

BLOODSTAINED - cp_bloodstained A multi stage control points map (much like cp_dustbowl) developed for a mapping competition on www.TF2maps.net. Huge thanks to WWW.TF2MAPS.NET community and WWW.COLTSPLAYGROUND.NET community for testing, feedback and encouragement. -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Title: cp_bloodstained Version: Final release Filename: cp_bloodstained.bsp Created By: Tim 'Youme' Johnson Author Email: Die_stumpfe_klingen@hotmail.co.uk Type: Multi Round CP - Dustbowl style Compile Date: 19/04/2008 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- Changes for "cp_bloodstained" (final release) - 29/04/2008:- -Added more detail props in most locations -Adjusted lightmap scale in one area -Tweaked timings further -Added cubemaps in necessary locations -Finalised lighting in a few more areas making the whole map properly lit -Misc other tweaks Changes for _b4_a - 19/04/08:- -Added extra displacements on top of the cliffs -Added many more details, brushes, props overlays...etc -Improved lighting in several areas -Removed 'temporary' lighting and implemented proper lighting -Raised 'ceiling' playerclip in stages 2 and 3 as well as the second half of stage 1 -Added menu photos -Removed "under construction" signs -Altered lightmap scale to remove iffy lines -Slight timing tweaks to various capture points -Complete entity system rebuild that now means the winning team is only ever awarded one point per win ensuring the game is completed after 3 wins. -Adjusted soundscapes -Added a frog Changes for _b3 - 04/04/08:- -Added extra raised area in the third round to aid defence of the first point -Replaced all developer textures with proper ones. -Slight timing tweaks -Fixed yet more displacement misaligns -Adjusted the lightmap scales all over the place for optimisation and looks -Clipped off several areas -Added a nobuild brush to prevent smart ass engies being too good -Added a clip brush to aid engies -Added details in lots of places, lighting, textural and brushwork details -Added soundscapes -Misc and improvements all over Changes for _b2_a - 15/03/08:- -Reduced filesize again -Redesigned one area -Tweaked water -Replaced a few textures -Removed nodraw brush blocking blu spawn in round 2 -Lit an area that wasn't before -Minor tweaks all over the place -Added areaportals to the third stage Changes for _b2 - 14/03/08:- -Vastly reduced file size -Generally improved details everywhere -fixed model textures and visible nodraws -Adjusted timers slightly -Increased distance between red spawn in stage 3 and the start up gates to improve the quality of that stage. -Adjusted capture point timers slightly -Slight displacement tweaks, fixed misalignments in multiple places -Improved lighting in a few places - note - most lighting is still very much unfinished -Textured a few more areas _b1 released - 24/02/08 -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- INSTALLATION: Extract the rar file to ...Steam/steamapps/****Your Steam ID****/team fortress 2/tf/maps Create a server with cp_bloodstained -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- ©2008 Tim Johnson. All Rights Reserved Team Fortress 2 is a registered trademark of VALVe Software.

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  • Youme avatar
    Youme Joined 12y ago
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    2,143 points Ranked 20511th
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    You're both wrong. I made this map first and simply used some textures from it in pl_hoodoo. DO NOT LOOK FURTHER INTO IT, you will only draw false conclusions. >.<
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  • YouLoseAndIWin avatar
    YouLoseAndIWin Joined 11y ago
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    access_time 10y
    Posted by -DarkSide- This map will be in the next update i think, because in the GCF file there is a folder in materials named CP_BLOODSTAINED
    Yeah I saw that too. :D you should make maps for Valve if they actually add it.
    Pro-File
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  • Darkside* avatar
    Darkside* Joined 11y ago
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    This map will be in the next update i think, because in the GCF file there is a folder in materials named CP_BLOODSTAINED
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  • E5Ky avatar
    E5Ky Joined 11y ago
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    Pros: The map plays well on a full server. Good for all classes. Cons: Can be a little confusing for first timers given the lay out. In places it feels bland. Improvements: Leave as is and work on your next map. Notes: Last stage is the best. Adding this to our server. Not the most amazing looking map but I believe in function over form and in terms of gameplay.. some decent battles are had on this map. Cheers
    Map Tester
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  • C4rb0n avatar
    C4rb0n Joined 11y ago
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    Good, well balanced map. Yes it doesn't have anything too revolutionary in it, but who cares. The mark of a good map is one where a good team can win, but a group of people coloured the same will not. I've had some awesome games on this, thanks mate.
    Bananite
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  • nef avatar
    nef Joined 12y ago
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    Posted by hey you This does not look up to standard Thanks!!!
    can we get this removed already? it's not illegal, and it's a good map. you just disaproved it because youme disapproved your map (pl_dbheights) which is a GOOD MAP. i don't think that juvenile revenge is reason enough to disapprove a map for 'illegal'
    Bananite
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  • hey you avatar
    hey you Joined 11y ago
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    882 points Ranked 41385th
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    This does not look up to standard Thanks!!!
    DVDA
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  • Kelika avatar
    Kelika Joined 12y ago
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    Love the map. Plays like a charm especially when you have two evenly balanced teams against each other. Some parts are hard to take, but nothing is impossible with good teamwork. Great map, love to play it.
    Bananite
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  • piscario avatar
    piscario Joined 13y ago
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    Pros: great first part, nice and compact Cons: feels a bit corridoory
    Bananite
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  • stevieboy avatar
    stevieboy Joined 11y ago
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    access_time 11y
    Pros: good balancing, serveral ways Cons: spawncamping is possible and destroys the map Improvements: secure the spawn from enemy pyros etc Notes: Great job, keep on maping!
    i love the sound of splashing
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Youme
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Youme avatar
Youme Joined 12y ago
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