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cp_blackmesa_v2t7

A Map for Team Fortress 2

The theme is to try to show the origins of TF2 and Portal come from HL1

This is a new test version of blackmesa for version 2. *Update! - new hotfix in for spawndoors and sucktion vents gone bad this is now v2T2 the final version will be called cp_Blackmesa_v2 Credits Lemort - original inspiration from his version of co_blackmesa for natural selection combat. Apom - new rotating fan units downloaded from tf2maps.net ? - silenthill siren sound downloaded from fpsbanan.com please submit all feed back to that version thanx! ~D

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  • Looks nice from the screen shots. I'm downloading it here so I can play it on Edge Gamers 24/7 blackmesa server. It's obviosly got a lot of detail since it's taking so damn long to download.
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  • MIB2 avatar
    MIB2 Joined 13y ago
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    12y
    As always, great job, dragonhill
    Bananite
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  • Captain Ash avatar
    Captain Ash Joined 12y ago
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    12y
    Pros: Loads of cool features and countless numbers of ways to reach control points. Cons: No more portal room? Improvements: None - the portal room was mainly for spawn camping anyway :\ Notes: The Edge Gamers have a 24/7 server for this map so check it out!
    Bananite
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  • Pros: The upper area in A, The lower area of A with the elevators. No sentrys can be built in spawns Cons: Pretty much every other change from the last version. The new vents just aren't as much fun in the redesign, the best part of blackmesa was how long the vents were. L and C being switched around with those one way doors just don't seem to work and the new upper area where the elevators go up and down is very useless. I've played many games on the first version but stopped playing on the ego server when they changed the map to this one.
    Bananite
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  • Cr@sH avatar
    Cr@sH Joined 13y ago
    Offline
    12y
    Pros: Awesome map, very detailed. Love the Biohazard. Cons: Took awhile to learn, not really a con... Improvements: none Notes: Shoutout to the EdgeGamers!
    Bananite
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  • Dreadmaker avatar
    Dreadmaker Joined 13y ago
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    213 points Ranked 58,892nd
    13y
    Pros: Great map. Great attention payed to detail and ambiance, especially with that green toxic water. That, my friend, is hot. Cons: It has a damned steep learning curve. I got wrecked the first couple of times playing it, but since getting a bit more used to it, I'm doing better. Improvements: Perhaps some more signage would be good? Generally, it's very well executed, just a bit more complicated than the norm for TF2. Notes: This is an excellent map, and I think you deserve a lot of hearty commendations.
    Dabbler
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  • Pros: Well designed. Balanced. Cons: Doesn't support teamplay although it doesn't discourage it either. Improvements: All the improvements have been done thus far. Notes: Dragonhill is my hero.
    Bananite
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  • Draznar avatar
    Draznar Joined 13y ago
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    13y
    Pros: Different. I love the gate system. Cons: Still a bit confusing on where to go. Improvements: More directions. Notes: Keep up the good work.
    Bananite
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  • AI|Chicky avatar
    AI|Chicky Joined 17y ago
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    37,209 points Ranked 119th
    13y
    Pros: Very interesting map.... Cons: I'm not sure how this map would play in normal game play. there's a lot of lil platforms in over a big huge chasm which if you fall in = death. But definitely could be fun for a once in a while type play. Improvements: There needs to be more direction. It's very difficult to find the control points on my own when no one else is in the server so I can only imagine what it would be like when the server is full. :o Also, I think I'd rethink the falling to your death thing.... maybe make it teleport people back to spawn if they fall off rather than kill them. Falling death is very annoying. :/ Notes: Finally.... NS? I've played several blackmesa maps but I don't remember this one. I play NS several times a week and I've never seen one that resembles this map. Must be a custom map I've never seen.
    www.clan-ai.com avatar
    Mantra
    www.clan-ai.com
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  • Dragonhill avatar
    Dragonhill Joined 13y ago
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    1,166 points Ranked 24,151st
    13y
    Some of you have correctly identified the map as being similar to the Natural selection combat map called Co_BlackMesa. That map was a replication of the entry area to Blackmesa in HL1. I wish I knew who the author was so I could give him props. This map was built from scratch and has incorporated other modifications that are not included in the NS version. This map also trys to unify TF2, Portal and Hl1 into one map. I hope every one enjoys it. I have a HUGE list of fixes i need to make based off a stress test last night. Some folks planted the idea that maybe this would make a good CTF map. I need to sleep on that one ~D
    Game designer
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Credits

Key Authors
Dragonhill
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Dragonhill avatar
Dragonhill Joined 13y ago
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Dragonhill
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Development Info

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Non ATM

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Details

Version
1.0

Attributes

Miscellaneous
indoors
Players
32
Development State
Beta

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