This map is a fight on an expensive building under construction.
I capture central CP sandwiched between buildings.
I lengthen a bridge to CP.
When some bridges get on the switch which left it, the bridge lengthens.
There is the switch by 3 with red, blue.
Please fly by a rocket jump.
Please strike it down with a sniper.
Explanation is displayed in setup time.
Pros: This is a map that could be considered the first arena map. Considering it was made 9 months ago. This map is a specific map when it comes to classes. A Heavy can only do so little, a soldier, demo-man, Medic and scout excel here. I have to admit if more of these maps were made by Valve, and players enjoyed them, this could be the map that boosts the scout and demo-man stats, which would probably make the spy being the next in the update. I like the movable barrier, that was an added plus to this map.
Cons: Gravity sucks. Your going to have to make a habit of not dying to capture the point.
Improvements: I don't see how you could improve this map since it was made for a specific team assortment. Perhaps a long path for the heavy and medic that takes 10 minutes to get to the point.
Notes: An intriguing map with a intriguing design. I like how this guy focuses on the air classes of TF2, based on his other map submissions, he likes to fly a lot. Keep up the great work, and try to make some better descriptions with the map. Give us a story behind the map. Plot and viability, two more reasons why maps excel, or blowback, if they have no viability.