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avanti_b1

A Map for Team Fortress 2

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Avanti takes players to an Italian Town environment with the same classic gameplay as the original

This map is based off TFC's Avanti. Layout and gameplay is pretty much identical. The theme is based off the original. Avanti - Objective: Blue team starts as the attacker. Red team starts as the defender. The attacking team starts at the bottom of the hill and must take control of the town by moving uphill and taking control of Command Points sequentially. The defending team simply tries to hold out as long as they can. Once the attackers succeed, teams swap, and play begins again. Command Points are captured by taking the flag from the previous point and carrying it to the next. When a Command Point is secured, the flag required to capture the next Command Point appears on top of it. For example, the flag needed to capture Command Point 3 will always spawn at Command Point 2. There is a wall of the Church that can be breached by applying enough damage to it. Stickies will work the best. Dropped flags return after 15 seconds.

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  • JamesRaynor avatar
    JamesRaynor Joined 10y ago
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    access_time 10y
    The map is broken, as BLU can hold the intel forever causing overtime to go on forever, it needs overtime removed in order to work correctly.
    Bananite
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  • Snow Wolf677 avatar
    Snow Wolf677 Joined 10y ago
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    Pros: I always loved avanti. Cons: What? No!
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  • HankTheTank1 avatar
    HankTheTank1 Joined 12y ago
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    access_time 11y
    Pros: Avanti is Definitly one of my favourite maps. If not my favourite. I love squeeking by as a scout and getting captures. The textures and detail is amazing. Almost everything Cons: I dont particularly care for the fact that you can get on to the roof between stage 1 and 2 Improvements: Really, what Malachi said about the spawnpoints. and the whole roof thing Notes: Great job, Sac. You are my idol
    Bananite
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  • MalachiTF2 avatar
    MalachiTF2 Joined 12y ago
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    access_time 11y
    Avanti is a daily staple on the Necrophix server. It is much nicer looking than avantiville, and I have no problems with the theme. The biggest improvement this map could use would be to add forward spawn rooms, as opposed to spawning out in the open. This will help with camping and with death on class change. I also agree about the map times needing to be adjusted. Also, spawning where you can be sniped (first spawn, attackers) should be fixed. Other ideas include trying to embrace the TF2 CTF style. This could be accomplished by replacing the cap points with TF2 style capture zones. The zones could easily switch after a cap, eliminating some of the confusion by players seeing the CP-style cap points. Look forward to an update. Thanks, great map!
    Is this thing loaded?
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  • Fragimus_Max avatar
    Fragimus_Max username pic Joined 12y ago
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    8,578 points Ranked 725th
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    Pros: Avanti is one of my favorite maps from TFC, and it's been lovingly recreated for TF2. Cons: Unfortunately, some things don't translate as well when everything is kept the same as before and a perfect port of an officially-released and popular 90's map doesn't necessarily guarantee that it will live up to today's standards. A certain evolution needs to be made and, stylistic choices aside, there could have been much more done to this map to make it even better than the original. Improvements: While I fully understand and respect the intention to faithfully recreate Avanti, maybe Sacrifist could consider giving us an "Uber" edition - utilizing the full power of Hammer and some of the new assets that are packaged with it (in addition to any custom textures, props, etc.) I would like to see several elements improved, including but not limited to; the bottleneck/spamfest area in front of the attacking team's respawn area (maybe by providing access to upper level from behind the gates), a tightening up of the second to last CP area, and a redesign of the entire church itself (which would be amazing with a spire-like final CP at the top of a two or three flight climb (or jump). Notes: As much criticism as I have for Sacrifist, I have double the love for him because he's hell bent on bringing the classics back into the fold. Considering the differences between TFC and TF2, that's no small feat and he's done an admirable job so far. Now it's time to grow, not only by porting more of those maps we loved so much... but being bold enough to try to make them better.
    Developer / Map Critic
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  • Cookeh avatar
    Cookeh Joined 12y ago
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    Pros: nice looking map especially nice to get away from the stock textures Cons: some of the rails are too high and make problems for quick escape Improvements: the spawn time on the new intel could be shortened Notes: nice work keep it up
    Bananite
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  • huster avatar
    huster Joined 12y ago
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    Posted by sacrifist
    Posted by huster Hey sacrifist! When u gonna releace new version? I like ur map
    Im currently taking a breather from TF2 mapping. Ill get back into the swing soon though :) This map is still very playable so Im not rushing things.
    hey common, do some update. Like cut capture time
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  • Business avatar
    Business Joined 12y ago
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    3,109 points Ranked 3101st
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    Pros: great maP Notes: love the night sky. also it probably looks empty because there are supposed to be 32 little red and blue players filling up that space with rockets and bombs and sentry guns.
    Looking...
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  • sacrifist avatar
    sacrifist Joined 13y ago
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    Posted by lolz1337 Realism, well it looks real, but real doesn't fit the tf2 theme, it it was for another game real was perfect. It could use some more details, and some more props, it feels a bit empty
    I dont care
    Collective Gamers Community  avatar
    Mantra
    Collective Gamers Community
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  • lolz1337 avatar
    lolz1337 Joined 12y ago
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    Realism, well it looks real, but real doesn't fit the tf2 theme, it it was for another game real was perfect. It could use some more details, and some more props, it feels a bit empty
    Ring Ring Ring, bananaphone
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Credits

Key Authors
Sacrifist
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KUSA
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sacrifist avatar
sacrifist Joined 13y ago
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sacrifist
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Development Info

Notes
Hammer Photoshop vtfedit

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Details

Version
1.0

Attributes

Miscellaneous
Players
32
Development State
Beta

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