aim_ak-colt_breakable

A Map for Counter-Strike: Source

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Hi guy, after a while aim_ak-colt gets boring because it is always the same, so I came up with the idea of making the for pilons breakable and here you go, a map that changes every round, no round is the same and there are a lot more tactics that you can use like storming and shooting through the pilon. If you like this map dont hesitate to put it on your server to give it a fresh kick, thx to all

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  • 9y
    froggy avatar
    froggy Offline
    Member Joined 11y
    363 points Ranked 11315th
    What the hell do u want from me, it is an aim_ak-colt remake and that's how it looks like
    Bananite avatar
    Mantra
    Bananite
  • 9y
    .Lynx avatar
    .Lynx Offline
    Member Joined 10y
    436 points Ranked 9776th
    Nice idea, spend more time on your maps.

    1/10

    http://www.fpsbanana.com/clubs avatar
    Mantra
    http://www.fpsbanana.com/clubs
  • 9y
    froggy avatar
    froggy Offline
    Member Joined 11y
    363 points Ranked 11315th
    Pleasw tell me what you think is missing, this is a remake of aim_ak-colt, i just used different textures and made the boxes breakable
    Bananite avatar
    Mantra
    Bananite
  • 9y
    Logan Dougall avatar
    Logan Dougall avatar Offline
    Half Life Storm Flag Affiliation: Half Life Storm
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    Logan Dougall avatar
    Logan Dougall
    Half Life Storm Flag
    Half Life Storm
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    Really spend more time on your maps please. This is incomplete. Many vital elements are still missing. Use the tut sections and forums for ideas/help and also the WIP section is another good way to get comments from users before a release.

    Some things you can add:
    • Displacements - Use these on the ground to create proper terrain rather than perfectly flat surfaces
    • Interior lighting - don't rely on the ambient light to go everywhere in your map, the small hut like things are rather dark inside and gives an advantage to the T's as their skins are darker than CT's by default.
    • Skybox Texture - Choose anything other than default, its overused and bland looking, go for milita, tides, train or any of the default HL2 ones.
    • 3D Skybox - Try this effect out a bit, you'll find it fun to play with and will make your map seem larger than it is without much effort required, even a simple desert mountainside all around would look nice compared to four flat walls.
    • Textures - You've used only a handful of the thousands available, give more thought to the creation of buildings and objects rather than slap a single texture over the entire thing, the crate texture fitted to the size of the building looks terribly wrong I'm afraid, try using some detail brushwork to create frames around doors, windows and so on.

    These are just a few suggestions, but again, browse through the tutorial section to get help and ideas.

    3/10

    ÜberStylers {...} ~/clubs/1947
  • 9y
    froggy avatar
    froggy Offline
    Member Joined 11y
    363 points Ranked 11315th
    Well they still match the other textures the best
    Bananite avatar
    Mantra
    Bananite
  • 9y
    GusMac avatar
    GusMac Offline
    Member Joined 11y
    1,710 points Ranked 2750th
    Cool, nice idea. the textures on the boxes dont really make sense but its good.
    better for being baked avatar
    Mantra
    better for being baked

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froggy
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froggy avatar
froggy Offline
Member Joined 11y
363 points Ranked 11315th

froggy
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Category

Details

Version
1.0

Attributes

Miscellaneous
Development State
Beta

Stats

Posts
6
Views
1,633
Downloads
1,289
Date Added
9y

Scores

16 bScore
2 Rating
3 Critic

2 voters

1 critic

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