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A Map for Counter-Strike: Source

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Not much to say, it’s huge… much larger then it look while I was building it! Looking for ideas, honestly this building was built for aliens or bears! Aliens are the way I’m going right now… Bot can get lost and the last two players can evade each other to a point! And you honestly don’t know what the other team is going to do there are so many options. Snipers have the best advantage! Any way any ideas? EDIT: I'm moving this to BETA, since I got feed back from outside this community and I've also updated the bsp file, The NAV file was incorrect and I didn't want the server tied up for three hours recompiling it!!! so I fixed the NAV file that pakrat said it was going to fix and it all works! this map is live and in a three map rotation on my server. the only make not yet uploaded here is also one of the three, I just haven't decided if I want to release two versions of the map one AIM (suggested by a friend) and the other DE, if you could see the DE version!?!? ;) here is a link to my server... http://sincitysource.graytap.com/

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  • 9y
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    Member Joined 10y
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    Hey I uploaded an update to this map. it only involves the nav file but still!

    so anyone!?!? what do you think?
    SinCity: Source

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Credits

Key Authors
GrayTap
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Submitter

GrayTap avatar
GrayTap Offline
Member Joined 10y
615 points Ranked 7237th
7 medals 1 rare
  • 6 years a member Medal icon
  • 1 post awarded Exemplary Feedback Medal icon
  • One month a member Medal icon
  • 6 months a member Medal icon
  • 1 year a member Medal icon
  • 2 years a member Medal icon

GrayTap
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Category

Details

Version
1.1

Attributes

Miscellaneous
Players
64
Development State
Beta

Stats

Posts
1
Views
3,084
Downloads
1,774
Date Added
9y
Date Modified
9y

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Development Info

Notes
Hammer, pakrat

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